Even in the tolerant lands of Faerûn, a half-orc’s life is hardly ever easy. Some human areas tolerate half-orcs, making their lives not harder than the lives of other settlers in the area. Other human areas despise half-orcs and persecute them, making life in the open with savage orc tribes look survivable by comparison.


Even more so than half-elves, half-orcs tend to be loners. Most remain among the orc tribes, where their human intelligence and leadership offers a hope of advancement.

Among human lands, Amn, Chessenta, Damara, the Moonsea, the North, Vaasa, and Waterdeep are regions in which half-orcs are commonplace enough to be accepted—within certain limits. Aside from these places, most small cities possess enough of a half-orc population to create a small community of this race.

Racial Traits

  • +2 Strength, –2 Intelligence, –2 Charisma. Half-orcs are strong, but their orc lineage makes them dull and crude.
  • Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size.
  • Half-orc base land speed is 30 feet.
  • Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.
  • Orc Blood: For all effects related to race, a half-orc is considered an orc.
  • Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.

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