Compared to most of the nonhuman races, who tend to get along with others of their own race reasonably well, the humans of Faerûn are divided into innumerable competing nations, states, sects, religions, bandit kingdoms, and tribes. Humans argue about anything, fight about most things they argue about, and hold dear among their many deities quite a few who actively encourage that type of behavior.

The longer-lived races of elves and dwarves tend to have respect for individual humans who deserve it without necessarily respecting the entire race. The elves have difficulty forgetting that the first human empires of Netheril, Raumathar, Narfell, and other ancient lands were built upon magical secrets borrowed or looted from the elves. The fact that those early human empires invariably corrupted themselves with evil magic does not reassure the elves. The dwarves, particularly the shield dwarves of northern Faerûn, respect humans as fierce warriors, but fear that there would be little room for their race in a world dominated by humankind.

Humans don’t see it that way, of course. Their greatest heroes outshine the deities themselves, or become deities in their own right. Unfortunately, the same could be said of humanity’s greatest villains, and that is the challenge facing any human adventurer. Power comes at a cost.


Humans can be found in almost every corner of Faerûn.

Racial Traits

  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

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