Amra Clearwater
Amra Clearwater
Race Half-Elf
Alignment Good
Patron Deity Silvanus
Character Sheet

Amra Clearwater is a half-elf druid, the high priestess of the Oak House, a glade and temple sacred to the god Silvanus in the village of Quaervarr. She is tall and attractive, with emerald eyes and wild, copper hair. She is world-wise and respected both as a leader and a healer, and she has skill with ritual magic. Amra is emotionally moved to the defense of good creatures, fiercely opposed to all who would defile nature, such as the Malar-worshiping filth of the People of the Black Blood. Amra is soft-spoken, patient, and kind, though she can often seem conceited and condescending to those who are offended by such things. Amra's knowledge of the Moonwood is unparalleled and, as a druid of the only good temple in Quaervarr, is privy to secrets confessed to her in confidence. Amra is lithe and graceful, and her speech is just as delicate, making extensive use of soft inflection and a florid lexicon.


Amra Clearwater was born in Moonvines, an elf village in the western Moonwood. Her father Marc was a human ranger from Quaervarr, and her mother Dara was a wood elf priestess of Sehanine Moonbow. Early in her life, Amra's village was raided by the lycanthropes of the People of the Black Blood. Several elves of Moonvines were killed in the attack, including Amra's mother. Marc was distraught and took the girl to his old hometown, where he left Amra with his older sister, Eliza, before journeying into the wilderness, never to be seen again.

Eliza's husband, Thom Clearwater, was a druid of Silvanus and the high priest of the Oak House. It was from her foster parents that Amra learned the ways of the Oakfather, a spiritual upbringing which shaped her life forever. Eliza and Thom had two children of their own. The oldest, a boy, became a woodcutter and had a family of his own before his retirement and eventual death. The youngest, a girl, was dissatisfied with life in Quaervarr and moved to Silverymoon.

As a half-elf, Amra outlived the lot of them. When Thom passed away, Amra was the natural choice to take his place. She ceased the wandering that had taken up the first half of her life, and finally settled in Quaervarr.

Game Statistics

Amra Clearwater Level 9 Controller (Leader)
Medium natural humanoid (half-elf cleric) XP 400
Initiative +5 Senses Perception +8; low-light vision
HP 42; Bloodied 24
AC 23; Fortitude 19, Reflex 18, Will 23
Speed 5
Quarterstaff (standard; at-will) ✦ Weapon
+9 vs. AC; 1d6 + 5 damage.
Healing Word (minor; twice per encounter) ✦ Divine, Healing
Close burst 5; the target can spend a healing surge and regain an additional 2d6 hit points.
Alignment Good Languages Common, Elven
Skills Diplomacy +8, Insight +10, Nature +13, Religion +10
Str 14 (+6) Dex 12 (+5) Wis 18 (+8)
Con 13 (+5) Int 12 (+5) Cha 15 (+6)
Equipment chainmail, staff, holy symbol of Silvanus

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