Human Berserker
Human Berserker Level 4 Brute
Medium natural humanoid XP 175
Initiative +3 Senses Perception +2
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Reflex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.
Alignment Any Languages Common
Skills Athletics +9, Endurance +9
Str 17 (+5) Dex 12 (+3) Wis 11 (+2)
Con 16 (+5) Int 10 (+2) Cha 12 (+3)
Equipment hide armor, greataxe, 2 handaxes

Human Berserker Tactics

Berserkers hurl themselves headlong into fights, eager to conquer or die. Usually begin by throwing axes, and then charge into melee. They use battle fury when first bloodied, hoping to overwhelm enemies with their sudden burst of rage.

Human Lore

A character knows the following information with a successful Nature check.

DC 15: Humans are a scattered and divided people. They inhabit kingdoms, fiefdoms, and isolated settlements throughout the world, expanding their influence, exploring the darkest frontiers, and making war against their rivals.

DC 20: The ruins of ancient human empires are scattered throughout the world. No present-day human kingdom matches these fallen empires in terms of scale and grandeur, but humans remain undaunted. Their culture has reasserted itself, and humans have begun to expand their influence.

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