Devas

Devas are immortal spirits who embody virtue, born and reborn to mortal life in the world.

Description and Homeland

Lonely wanderers who rarely see others of their kind, devas roam all corners of Faerûn. They are not a race native to this world; they came to Faerûn when the long-suffering Mulan people, slaves of the Imaskari, summoned their ancient deities in the world from which they had been stolen. Just as the Mulan deities could only send avatars into Faerûn, the angelic servants who accompanied them also had to incorporate themselves in mortal flesh, and became the race of devas—or aasimars, as they were known in Mulhorandi. Like their masters, devas accepted the fate of perpetual reincarnation. For almost four thousand years, each deva has been incarnated again and again in the world of Toril.

Devas are driven to seek new experiences and see new lands, lured on by an undying fascination with the world and its people. Each has been reincarnated through scores of lifetimes in the far corners of the world; all of Toril is their home now. Few have any ambition greater than living, loving, and striving in whatever circumstances they find themselves in.

Since the destruction of Mulhorand and Unther during the Spellplague, devas have no lands to which they are bound and no godly masters they are sworn to serve. In the last century they have spread out across Faerûn, some in search of new causes to serve, others content to be free of their age-old service. However, devas incarnated in the far places of the world often make their way to Faerûn, drawn perhaps by the longing to gaze again on their ancient homelands. Therefore, devas tend to pass through those lands in Faerûn that serve as passageways to other parts of the world—for instance, Durpar, Murghôm, or Thesk in the east and south, and Waterdeep in the west.

In appearance, devas are very similar to humans, but with an unearthly beauty and an uncanny stillness about them. They are almost as tall as dragonborn, but much more slender.

Devas' coloration distinguishes them most strongly from humans. All devas have patterns of light and dark colors on their skin. The light portions are chalk white or pale gray, and the dark areas range from blue or purple to dark gray or black. In any individual deva, either light or dark can be dominant, with the opposite shade appearing in simple, elegant patterns on the face, chest, and shoulders. A deva’s hair is typically the same color as these skin patterns.

When sitting or standing at rest, devas remain almost perfectly still, except for the occasional blink of the eyes. They don't fidget or twitch, and their eyes move only when they are actively examining something.

Devas do not have children. When a deva dies, his or her spirit is reincarnated in a new, adult body that appears in some sacred place, such as a mountain peak, a riverbank, or a desert oasis. The new deva retains enough memory of past lives to speak and understand multiple languages and offer the proper prayers and sacrifices to the gods of good.

Playing a Deva in Toril

Deep in the recesses of memory, devas recall what they once were: immortal servitors of the gods of good, spirits who chose to bind themselves to the world in mortal flesh. For millennia, their souls have been reborn to wage an endless war against the forces of darkness. Most devas are fiercely committed to the cause of good, because they fear what they might become if they turn to evil: A deva whose soul becomes corrupted risks being reborn as a rakshasa.

Devas are refined and polite. They follow the highest moral standards, but they are not afraid of violence. They believe that the pursuit of good is an eternal war with the forces of evil, embodied in rakshasas, demons, devils, and the evil gods and their servant angels. Devas wage that war in their hearts as well, constantly vigilant lest evil take root and corrupt their souls, transforming them into the creatures they most despise.

Because they remember, at least dimly, a life in the Astral Sea spent in close company with the gods, most devas are devout worshipers of the gods of good, especially Bahamut but also Moradin and Pelor. Devas seek to achieve a personal connection with the gods rather than approach them through temples and priests. They worship at meals in their homes, setting an empty place for the absent gods, and strive through meditation and prayer to become more like the gods they serve. Deva adventurers are commonly avengers, clerics, and invokers, who savor the experience of divine power flowing through them without any intermediary.

Devas do not have cities or societies of their own, and their numbers are so small that a deva can spend entire lifetimes without ever meeting another of his or her kind. They live among other races and, at least to some extent, adopt their ways. However, all devas remember elements of the life they had before their incarnation in flesh and the beginning of their cycle of rebirth, and they share some common cultural elements of dress, religion, and habits. Devas favor flowing clothes of fine silks, polished metal armor with winglike shoulder ornaments, and headdresses or helmets that suggest crowns or halos. In other ways, they prefer to live simply, without extravagance.

Deva Characteristics: Dedicated, devout, elegant, enlightened, introspective, mystical, refined, righteous, spiritual, thoughtful
Male Names: Adiah, Ansis, Ayab, Bavak, Beriah, Eben, Elyas, Galad, Gamal, Hiyal, Iannes, Kerem, Mahar, Marach, Mathas, Natan, Nehem, Oris, Raham, Ronen, Samel, Sered, Tavar, Vered, Zachar.
Female Names: Abea, Adara, Asha, Chana, Danel, Darah, Davi, Elka, Eranah, Hania, Hava, Idria, Isa, Jael, Kana, Kayah, Lihi, Mahel, Marek, Navah, Noma, Paziah, Ravah, Riya, Sada, Shara, Tirah.

Deva Racial Traits

Average Height: 6'1" - 6'6"
Average Weight: 175 - 280 lb.

Ability scores: +2 Intelligence, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Choice of one language, Choice of one language, Common
Skill Bonuses: +2 History, +2 Religion.
Astral Majesty: You have a +1 bonus to all defenses against attacks made by bloodied creatures.
Astral Resistance: You have resistance to necrotic damage and radiant damage equal to 5 + one-half your level.
Immortal Origin: Your spirit is native to the Astral Sea, so you are considered an immortal creature for the purpose of effects that relate to creature origin.
Memory of a Thousand Lifetimes: You have the memory of a thousand lifetimes power.

Memory of a Thousand Lifetimes Deva Racial Power
The dreamlike memories of your previous lives lend insight to aid you.
Encounter
No Action Personal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll.

Play a Deva if you want…

  • to have dimly remembered connections to a thousand heroic lifetimes.
  • to embrace the cause of good and strive for perfection in all you do.
  • to be a member of a race that favors the avenger, cleric, invoker, and wizard classes.

Character Races
Player's Handbook DragonbornDwarvesEladrinElvesHalf-ElvesHalflingsHumansTieflings
Player's Handbook 2 DevasGnomesGoliathsHalf-OrcsShifters
Player's Handbook 3 GithzeraiMinotaurShardmindWilden
Forgotten Realms Player's Guide DrowGenasi
Character Races

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