Monsters
Worker Automaton TK-421 | Level 6 Solo Brute |
Large natural animate (construct) | XP 1,250 |
HP 352; Bloodied 176 | Initiative +5 |
AC 18, Fortitude 22, Reflex 16, Will 18 | Perception +6 |
Speed 6 | Low-light vision |
Immune dazed, disease, poison, stunned |
Saving Throws +5; Action Points 2 |
Standard Actions |
Slam ✦ At-Will |
Attack: Melee 2 (one creature); +12 vs. AC |
Hit: 2d12 + 5 damage. |
Double Attack ✦ At-Will |
Effect: TK-421 uses slam twice. If he hits the same target twice, the target is stunned (save ends). |
Street Sweeper ✦ Recharge |
Attack: Close burst 3 (targets enemies); +12 vs. AC |
Hit: 2d8 + 5 damage. |
Effect: TK-421 slides the target up to 3 squares to a square adjacent to him. |
Gatling Cannon ✦ Recharge when first bloodied |
Attack: Area 3 within 10 (targets creatures); +9 vs. Reflex |
Hit: 4d6 damage. |
Miss: Half damage. If the target has cover, it takes no damage on a miss. |
Skills Athletics +13, Dungeoneering +11 |
Str 20 (+8) | Dex 14 (+5) | Wis 16 (+6) |
Con 18 (+7) | Int 10 (+3) | Cha 10 (+3) |
Alignment Unaligned; Languages Dwarven |
Worker Automaton TK-421 | Level 6 Defender |
Large natural animate (construct) | XP — |
HP 64; Bloodied 32; Healing Surges 10; Surge Value 16 | Initiative +5 |
AC 18, Fortitude 22, Reflex 16, Will 18 | Perception +6 |
Speed 6 | Low-light vision |
Immune disease, poison |
Standard Actions |
Slam ✦ At-Will |
Attack: Melee 2 (one creature); +12 vs. AC |
Hit: 1d12 + 5 damage and the target is marked. |
Street Sweeper ✦ Encounter |
Attack: Close burst 3 (each enemy in burst); +12 vs. AC |
Hit: 1d8 + 5 damage and slide the target up to 3 squares to an adjacent square. |
Miss: Pull the target 1 square. |
Gatling Cannon ✦ Daily |
Attack: Area 3 within 10 (targets creatures); +9 vs. Reflex |
Hit: 3d6 damage. |
Miss: Half damage. If the target has cover, it takes no damage on a miss. |
Skills Athletics +13, Dungeoneering +11 |
Str 20 (+8) | Dex 14 (+5) | Wis 16 (+6) |
Con 18 (+7) | Int 10 (+3) | Cha 10 (+3) |
Alignment Unaligned; Languages Dwarven |
Ettercap Vermin Handler | Level 4 Elite Controller (Leader) |
Medium natural humanoid | XP 350 |
HP 112; Bloodied 56 | Initiative +4 |
AC 19, Fortitude 17, Reflex 14, Will 16 | Perception +9 |
Speed 5, climb 5 (spider climb) |
Resist 10 poison |
Saving Throws +2; Action Points 1 |
Traits |
Web Walker |
An ettercap ignores movement effects of spider webs. |
Standard Actions |
Venom Claw (poison) ✦ At-Will |
Attack: Melee 1 (one creature); +9 vs AC |
Hit: 1d8+3 damage, and ongoing 5 poison damage (save ends). |
Spider Bite (poison) ✦ At-Will (requires combat advantage) |
Attack: Melee 1 (one creature); +9 vs AC |
Hit: 2d8+3 damage and the ettercap makes a secondary attack. |
Secondary Attack: Melee 1 (one creature); +7 vs Fortitude |
Hit: Ongoing 10 poison damage (save ends). |
Minor Actions |
Web Net ✦ At-Will (1/round) |
Attack: Ranged 5 (one creature); +8 vs Reflex |
Hit: The target is restrained (save ends). |
Verminous Urging ✦ Recharge |
An adjacent allied creature with the spider keyword recharges a rechargeable power and uses it immediately as a free action. |
Skills Nature +9, Stealth +9 |
Str 16 (+5) | Dex 14 (+4) | Wis 15 (+4) |
Con 16 (+5) | Int 6 (0) | Cha 18 (+6) |
Alignment unaligned; Languages — |
Deathjump Spider | Level 4 Skirmisher |
Medium natural beast (spider) | XP 175 |
HP 52; Bloodied 26 | Initiative +5 |
AC 18, Fortitude 17, Reflex 16, Will 15 | Perception +7 |
Speed 6, climb 6 (spider climb) | Tremorsense 5 |
Resist 5 poison |
Traits |
Web Walk |
The spider ignores difficult terrain composed of webs. |
Standard Actions |
Bite (poison) ✦ At-Will |
Attack: Melee 1 (one creature); +9 vs. AC |
Hit: 1d6 + 3 damage, and the target takes ongoing 5 poison damage (save ends). |
Death from Above ✦ Recharge |
Effect: The spider jumps up to 6 squares. This movement does not provoke opportunity attacks. After the jump, the spider uses bite, knocking the target prone on a hit. |
Move Actions |
Prodigious Leap ✦ Encounter |
Effect: The spider jumps up to 10 squares. This movement does not provoke opportunity attacks. |
Skills Athletics +9, Stealth +8 |
Str 14 (+4) | Dex 12 (+3) | Wis 10 (+2) |
Con 12 (+3) | Int 1 (-3) | Cha 8 (+1) |
Alignment unaligned; Languages — |
Hammerer Automaton | Level 4 Soldier |
Medium natural animate (construct) | XP 175 |
HP 55; Bloodied 27 | Initiative +5 |
AC 20, Fortitude 19, Reflex 15, Will 16 | Perception +7 |
Speed 6 | Darkvision |
Immune disease, poison |
Standard Actions |
Claw Arm ✦ At-Will |
Attack: Melee 1 (one creature); +9 vs. AC |
Hit: 1d8 + 7 damage, and the target is grabbed (escape DC 19). |
Hammer Arm ✦ At-Will |
Attack: Melee 1 (one creature); +9 vs. AC |
Hit: 1d8 + 5 damage, or 2d8 + 5 against a target the hammerer automaton has grabbed. |
Hammer Sweep ✦ Recharge |
Attack: Close burst 1 (creatures in the burst); +7 vs. Reflex |
Hit: 2d8 + 5 damage, the hammerer automaton slides the target 1 square, and the target falls prone. |
Skills {$Skills} |
Str 20 (+7) | Dex 12 (+3) | Wis 15 (+4) |
Con 15 (+4) | Int 4 (-1) | Cha 6 (0) |
Alignment unaligned; Languages — |
Splug, Goblin Champion | Level 4 Elite Controller (Leader) |
Small natural humanoid (goblin) | XP 350 |
HP 108; Bloodied 54 | Initiative +4 |
AC 20, Fortitude 15, Reflex 18, Will 17 | Perception +3 |
Speed 6 | Low-light vision |
Saving Throws +2; Action Points 1 |
Standard Actions |
Dagger (weapon) ✦ At-Will |
Attack: Melee 1 (one creature); +8 vs AC |
Hit: 1d6 + 2 damage and ongoing 5 poison (save ends). |
Bundle! ✦ At-Will |
Attack: Ranged 10 (one enemy); +8 vs Reflex |
Hit: 2d6 + 4 damage, and the target is restrained (save ends). |
Risky Business (poison) ✦ Recharge |
Attack: Melee 1 (one enemy); +8 vs Fortitude |
Hit: 3d6 + 6 poison damage and the target is stunned until the end of its next turn. |
Miss: Splug takes 1d6 + 6 poison damage and is dazed until the end of his next turn. |
Triggered Actions |
Incite Bravery ✦ At-Will |
Trigger: An ally within 10 uses goblin tactics |
Effect (Immediate Reaction): The triggering ally can shift 2 squares as a free action and make an attack as a free action. |
Goblin Tactics ✦ At-Will |
Trigger: An enemy misses the goblin with a melee attack |
Effect (Immediate Reaction): The goblin shifts 1 square. |
Wrong Goblin, Racist! (teleportation) ✦ Encounter |
Trigger: Splug is hit by a melee or ranged attack for the first time in an encounter |
Effect (Immediate Interrupt): Splug teleports 5 squares and the triggering enemy is marked until the end of the encounter. |
Skills Stealth +11, Thievery +9 |
Str 10 (+2) | Dex 15 (+4) | Wis 13 (+3) |
Con 14 (+4) | Int 9 (+1) | Cha 18 (+6) |
Alignment Unaligned; Languages Common, Goblin |
Equipment Stonefang's Grasping Hand |
Bugbear Stomper | Level 5 Elite Brute |
Medium natural humanoid (goblin) | XP 400 |
HP 152; Bloodied 76 | Initiative +5 |
AC 18, Fortitude 19, Reflex 17, Will 14 | Perception +4 |
Speed 6 | Low-light vision |
Saving Throws +2; Action Points 1 |
Standard Actions |
Morningstar (weapon) ✦ At-Will |
Attack: Melee 1 (one creature); +10 vs. AC |
Hit: 2d8 + 7 damage and the target is knocked prone. |
Flip Out (weapon) ✦ At-Will |
Effect: The bugbear makes two morningstar attacks. |
Stomp ✦ Encounter |
Attack: Melee 1 (one prone creature); +8 vs. Fortitude |
Hit: 2d12 + 12 damage, and the target is dazed (save ends). |
Skills Intimidate +7, Stealth +9 |
Str 20 (+7) | Dex 16 (+5) | Wis 14 (+4) |
Con 16 (+5) | Int 10 (+2) | Cha 10 (+2) |
Alignment Evil; Languages Goblin |
Equipment hide armor, morningstar. |
Goblin Skullcleaver | Level 3 Brute |
Small natural humanoid (goblin) | XP 150 |
HP 53; Bloodied 26 | Initiative +3 |
AC 16, Fortitude 15, Reflex 14, Will 12 | Perception +2 |
Speed 5 | Low-light vision |
Traits |
Bloodied Rage (while bloodied) |
The goblin skullcleaver loses the ability to use goblin tactics and can do nothing but attack the nearest enemy, charging when possible. |
Standard Actions |
Battleaxe (weapon) ✦ At-Will |
Attack: Melee 1 (one creature; +6 vs AC |
Hit: 1d10 + 5 damage or 2d10 + 5 while bloodied. |
Triggered Actions |
Goblin Tactics ✦ At-Will |
Trigger: The goblin is missed by a melee attack |
Effect (Immediate Reaction): The goblin shifts 1 square. |
Skills Stealth +9, Thievery +9 |
Str 18 (+5) | Dex 14 (+3) | Wis 13 (+2) |
Con 13 (+2) | Int 8 (+0) | Cha 8 (+0) |
Alignment Evil; Languages Goblin |
Equipment battleaxe, chainmail. |
Goblin Cutter | Level 1 Minion Skirmisher |
Small natural humanoid (goblin) | XP 25 |
HP 1; a missed attack never damages a minion. | Initiative +5 |
AC 16, Fortitude 12, Reflex 14, Will 11 | Perception +1 |
Speed 6 | Low-light vision |
Standard Actions |
Short Sword (weapon) ✦ At-Will |
Attack: Melee 1 (one creature); +5 vs. AC |
Hit: 4 damage, or 5 damage if the goblin has combat advantage against the target. |
Triggered Actions |
Goblin Tactics ✦ At-Will |
Trigger: The goblin is missed by an attack. |
Effect (Immediate Reaction): The goblin shifts 1 square. |
Skills Stealth +5, Thievery +5 |
Str 14 (+2) | Dex 17 (+3) | Wis 12 (+1) |
Con 13 (+1) | Int 8 (-1) | Cha 8 (-1) |
Alignment Evil; Languages Goblin |
Equipment leather armor, short sword. |
Hrothgar, Hobgoblin Warlord | Level 8 Elite Soldier (Leader) |
Medium natural humanoid (goblin) | XP 700 |
HP 174; Bloodied 87 | Initiative +8 |
AC 24, Fortitude 22, Reflex 19, Will 20 | Perception +6 |
Speed 5 | Low-light vision |
Saving Throws +2; Action Points 1 |
Traits |
Lead from the Front |
When Hrothgar hits an enemy with a melee attack, his allies gain a +2 bonus to attack rolls and damage rolls against that enemy until end of Hrothgar's next turn. |
Standard Actions |
Spear (weapon) ✦ At-Will |
Attack: Melee 1 (one creature); +13 vs. AC |
Hit: 2d8 + 7 damage. |
Effect: Hrothgar marks the target until the end of his next turn. |
Spear Spin ✦ At-Will |
Effect: Hrothgar uses spear twice. If he hits the same target with both attacks, the target is slowed (save ends). |
Goblin Horde (weapon) ✦ Encounter |
Attack: Melee 1 (one creature); +13 vs. AC |
Hit: 3d10 + 5 damage, plus 1 damage for each ally within 5 squares of Hrothgar. |
Miss: Half damage. |
Minor Actions |
Tactical Deployment ✦ Recharge |
Effect: Close burst 5 (allies in the burst). Each target can shift up to 3 squares. |
Triggered Actions |
Redeploy ✦ At-Will |
Trigger: An enemy adjacent to Hrothgar and marked by him shifts away from him. |
Effect (Immediate Reaction): Hrothgar charges an enemy other than the triggering enemy. |
Hobgoblin Resilience ✦ Encounter |
Trigger: Hrothgar is subject to an effect that a save can end. |
Effect (Immediate Reaction): Hrothgar can make a saving throw against the triggering effect. |
Skills Athletics +15, Diplomacy +13, History +12, Intimidate +13 |
Str 22 (+10) | Dex 13 (+5) | Wis 15 (+6) |
Con 15 (+6) | Int 17 (+7) | Cha 18 (+8) |
Alignment Evil; Languages Common, Goblin |
Equipment heavy shield, scale armor, spear. |
Bladebearer Hobgoblin | Level 5 Skirmisher |
Medium natural humanoid (goblin) | XP 200 |
HP 62; Bloodied 31 | Initiative +8 |
AC 19, Fortitude 18, Reflex 17, Will 16 | Perception +5 |
Speed 6 | Low-light vision |
Traits |
Bladebearer Finesse |
The hobgoblin doesn't provoke opportunity attacks when leaving the initial square of charge attacks. |
Standard Actions |
Scimitar (weapon) ✦ At-Will |
Attack: Melee 1 (one creature); +10 vs AC |
Hit: 1d8 + 6 damage (crit 1d8 + 14) and the hobgoblin can shift 1 square. |
Sword Dance ✦ At-Will |
Effect: The hobgoblin makes two scimitar attacks. |
Triggered Actions |
Hobgoblin Resilience ✦ Encounter |
Trigger: The hobgoblin is subject to an effect that a save can end. |
Effect (Immediate Reaction): The hobgoblin can make a saving throw against the triggering effect. |
Skills Athletics +12, Stealth +11 |
Str 20 (+7) | Dex 18 (+6) | Wis 16 (+5) |
Con 14 (+4) | Int 10 (+2) | Cha 12 (+3) |
Alignment Unaligned; Languages Common, Goblin |
Equipment leather armor, scimitar (x2). |
Bladebearer Hobgoblin Minion | Level 5 Minion |
Medium natural humanoid (goblin) | XP 50 |
HP 1; a missed attack never damages a minion. | Initiative +8 |
AC 19, Fortitude 18, Reflex 17, Will 16 | Perception +5 |
Speed 6 | Low-light vision |
Traits |
Bladebearer Finesse |
The hobgoblin doesn't provoke opportunity attacks when leaving the initial square of charge attacks. |
Standard Actions |
Scimitar (weapon) ✦ At-Will |
Attack: Melee 1 (one creature); +10 vs AC |
Hit: 8 damage. |
Triggered Actions |
Hobgoblin Resilience ✦ Encounter |
Trigger: The hobgoblin is subject to an effect that a save can end. |
Effect (Immediate Reaction): The hobgoblin can make a saving throw against the triggering effect. |
Str 20 (+7) | Dex 18 (+6) | Wis 16 (+5) |
Con 14 (+4) | Int 10 (+2) | Cha 12 (+3) |
Alignment Unaligned; Languages Common, Goblin |
Equipment leather armor, scimitar (x2). |
Stonefang, Earth Titan | Level 16 Solo Brute |
Huge elemental humanoid (earth, giant) | XP 7,000 |
HP 632; Bloodied 316 | Initiative +7 |
AC 31, Fortitude 33, Reflex 27, Will 28 | Perception +9 |
Speed 6 | Low-light vision |
Immune petrification |
Saving Throws +5; Action Points 2 |
Traits |
Crumbled Stone |
While Stonefang is bloodied, he has a +2 bonus to speed, takes no movement or attack penalties for squeezing, and doesn’t grant combat advantage while squeezing. |
Standard Actions |
Slam ✦ At-Will |
Attack: Melee 3 (one creature); +21 vs. AC |
Hit: 3d10 + 14 damage. |
Double Attack ✦ At-Will |
Effect: Stonefang makes two melee basic attacks. |
Hurl Rock ✦ At-Will |
Attack: Ranged 20 (one creature); +19 vs. Reflex |
Hit: 3d10 + 7 damage, and the target is dazed (save ends). |
Earth Shock ✦ Encounter |
Attack: Close burst 2 (creatures in the burst); +19 vs. Fortitude |
Hit: 4d10 + 8 damage, and the target is stunned until the end of Stonefang's next turn. |
Miss: Half damage. |
Triggered Actions |
Stonefang's Control (charm) ✦ At-Will |
Trigger: An enemy hits Stonefang with an attack. |
Attack (Immediate Reaction): Close burst sight (the triggering creature); +18 vs. Will |
Hit: The target is dominated until the end of Stonefang's next turn. |
Str 23 (+14) | Dex 8 (+7) | Wis 12 (+9) |
Con 22 (+14) | Int 11 (+8) | Cha 13 (+9) |
Alignment Chaotic Evil; Languages Giant, Primordial |
page revision: 8, last edited: 16 Feb 2012 18:34