Monsters
Worker Automaton TK-421 Level 6 Solo Brute
Large natural animate (construct) XP 1,250
HP 352; Bloodied 176 Initiative +5
AC 18, Fortitude 22, Reflex 16, Will 18 Perception +6
Speed 6 Low-light vision
Immune dazed, disease, poison, stunned
Saving Throws +5; Action Points 2
Standard Actions
meleebasic.jpg SlamAt-Will
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 2d12 + 5 damage.
melee.jpg Double AttackAt-Will
Effect: TK-421 uses slam twice. If he hits the same target twice, the target is stunned (save ends).
close.jpg Street SweeperRecharge 5a.gif 6a.gif
Attack: Close burst 3 (targets enemies); +12 vs. AC
Hit: 2d8 + 5 damage.
Effect: TK-421 slides the target up to 3 squares to a square adjacent to him.
area.jpg Gatling CannonRecharge when first bloodied
Attack: Area 3 within 10 (targets creatures); +9 vs. Reflex
Hit: 4d6 damage.
Miss: Half damage. If the target has cover, it takes no damage on a miss.
Skills Athletics +13, Dungeoneering +11
Str 20 (+8) Dex 14 (+5) Wis 16 (+6)
Con 18 (+7) Int 10 (+3) Cha 10 (+3)
Alignment Unaligned; Languages Dwarven

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Worker Automaton TK-421 Level 6 Defender
Large natural animate (construct) XP
HP 64; Bloodied 32; Healing Surges 10; Surge Value 16 Initiative +5
AC 18, Fortitude 22, Reflex 16, Will 18 Perception +6
Speed 6 Low-light vision
Immune disease, poison
Standard Actions
meleebasic.jpg SlamAt-Will
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 1d12 + 5 damage and the target is marked.
close.jpg Street SweeperEncounter
Attack: Close burst 3 (each enemy in burst); +12 vs. AC
Hit: 1d8 + 5 damage and slide the target up to 3 squares to an adjacent square.
Miss: Pull the target 1 square.
area.jpg Gatling CannonDaily
Attack: Area 3 within 10 (targets creatures); +9 vs. Reflex
Hit: 3d6 damage.
Miss: Half damage. If the target has cover, it takes no damage on a miss.
Skills Athletics +13, Dungeoneering +11
Str 20 (+8) Dex 14 (+5) Wis 16 (+6)
Con 18 (+7) Int 10 (+3) Cha 10 (+3)
Alignment Unaligned; Languages Dwarven

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Ettercap Vermin Handler Level 4 Elite Controller (Leader)
Medium natural humanoid XP 350
HP 112; Bloodied 56 Initiative +4
AC 19, Fortitude 17, Reflex 14, Will 16 Perception +9
Speed 5, climb 5 (spider climb)
Resist 10 poison
Saving Throws +2; Action Points 1
Traits
Web Walker
An ettercap ignores movement effects of spider webs.
Standard Actions
meleebasic.jpg Venom Claw (poison) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs AC
Hit: 1d8+3 damage, and ongoing 5 poison damage (save ends).
melee.jpg Spider Bite (poison) ✦ At-Will (requires combat advantage)
Attack: Melee 1 (one creature); +9 vs AC
Hit: 2d8+3 damage and the ettercap makes a secondary attack.
Secondary Attack: Melee 1 (one creature); +7 vs Fortitude
Hit: Ongoing 10 poison damage (save ends).
Minor Actions
ranged.jpg Web NetAt-Will (1/round)
Attack: Ranged 5 (one creature); +8 vs Reflex
Hit: The target is restrained (save ends).
Verminous UrgingRecharge 4a.gif 5a.gif 6a.gif
An adjacent allied creature with the spider keyword recharges a rechargeable power and uses it immediately as a free action.
Skills Nature +9, Stealth +9
Str 16 (+5) Dex 14 (+4) Wis 15 (+4)
Con 16 (+5) Int 6 (0) Cha 18 (+6)
Alignment unaligned; Languages

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Deathjump Spider Level 4 Skirmisher
Medium natural beast (spider) XP 175
HP 52; Bloodied 26 Initiative +5
AC 18, Fortitude 17, Reflex 16, Will 15 Perception +7
Speed 6, climb 6 (spider climb) Tremorsense 5
Resist 5 poison
Traits
Web Walk
The spider ignores difficult terrain composed of webs.
Standard Actions
meleebasic.jpg Bite (poison) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d6 + 3 damage, and the target takes ongoing 5 poison damage (save ends).
melee.jpg Death from AboveRecharge 4a.gif 5a.gif 6a.gif
Effect: The spider jumps up to 6 squares. This movement does not provoke opportunity attacks. After the jump, the spider uses bite, knocking the target prone on a hit.
Move Actions
Prodigious LeapEncounter
Effect: The spider jumps up to 10 squares. This movement does not provoke opportunity attacks.
Skills Athletics +9, Stealth +8
Str 14 (+4) Dex 12 (+3) Wis 10 (+2)
Con 12 (+3) Int 1 (-3) Cha 8 (+1)
Alignment unaligned; Languages

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Hammerer Automaton Level 4 Soldier
Medium natural animate (construct) XP 175
HP 55; Bloodied 27 Initiative +5
AC 20, Fortitude 19, Reflex 15, Will 16 Perception +7
Speed 6 Darkvision
Immune disease, poison
Standard Actions
meleebasic.jpg Claw ArmAt-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 7 damage, and the target is grabbed (escape DC 19).
melee.jpg Hammer ArmAt-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 5 damage, or 2d8 + 5 against a target the hammerer automaton has grabbed.
close.jpg Hammer SweepRecharge 4a.gif 5a.gif 6a.gif
Attack: Close burst 1 (creatures in the burst); +7 vs. Reflex
Hit: 2d8 + 5 damage, the hammerer automaton slides the target 1 square, and the target falls prone.
Skills {$Skills}
Str 20 (+7) Dex 12 (+3) Wis 15 (+4)
Con 15 (+4) Int 4 (-1) Cha 6 (0)
Alignment unaligned; Languages

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Splug, Goblin Champion Level 4 Elite Controller (Leader)
Small natural humanoid (goblin) XP 350
HP 108; Bloodied 54 Initiative +4
AC 20, Fortitude 15, Reflex 18, Will 17 Perception +3
Speed 6 Low-light vision
Saving Throws +2; Action Points 1
Standard Actions
meleebasic.jpg Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs AC
Hit: 1d6 + 2 damage and ongoing 5 poison (save ends).
melee.jpg Bundle!At-Will
Attack: Ranged 10 (one enemy); +8 vs Reflex
Hit: 2d6 + 4 damage, and the target is restrained (save ends).
melee.jpg Risky Business (poison) ✦ Recharge 5a.gif 6a.gif
Attack: Melee 1 (one enemy); +8 vs Fortitude
Hit: 3d6 + 6 poison damage and the target is stunned until the end of its next turn.
Miss: Splug takes 1d6 + 6 poison damage and is dazed until the end of his next turn.
Triggered Actions
Incite BraveryAt-Will
Trigger: An ally within 10 uses goblin tactics
Effect (Immediate Reaction): The triggering ally can shift 2 squares as a free action and make an attack as a free action.
Goblin TacticsAt-Will
Trigger: An enemy misses the goblin with a melee attack
Effect (Immediate Reaction): The goblin shifts 1 square.
Wrong Goblin, Racist! (teleportation) ✦ Encounter
Trigger: Splug is hit by a melee or ranged attack for the first time in an encounter
Effect (Immediate Interrupt): Splug teleports 5 squares and the triggering enemy is marked until the end of the encounter.
Skills Stealth +11, Thievery +9
Str 10 (+2) Dex 15 (+4) Wis 13 (+3)
Con 14 (+4) Int 9 (+1) Cha 18 (+6)
Alignment Unaligned; Languages Common, Goblin
Equipment Stonefang's Grasping Hand

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Bugbear Stomper Level 5 Elite Brute
Medium natural humanoid (goblin) XP 400
HP 152; Bloodied 76 Initiative +5
AC 18, Fortitude 19, Reflex 17, Will 14 Perception +4
Speed 6 Low-light vision
Saving Throws +2; Action Points 1
Standard Actions
meleebasic.jpg Morningstar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d8 + 7 damage and the target is knocked prone.
melee.jpg Flip Out (weapon) ✦ At-Will
Effect: The bugbear makes two morningstar attacks.
melee.jpg StompEncounter
Attack: Melee 1 (one prone creature); +8 vs. Fortitude
Hit: 2d12 + 12 damage, and the target is dazed (save ends).
Skills Intimidate +7, Stealth +9
Str 20 (+7) Dex 16 (+5) Wis 14 (+4)
Con 16 (+5) Int 10 (+2) Cha 10 (+2)
Alignment Evil; Languages Goblin
Equipment hide armor, morningstar.

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Goblin Skullcleaver Level 3 Brute
Small natural humanoid (goblin) XP 150
HP 53; Bloodied 26 Initiative +3
AC 16, Fortitude 15, Reflex 14, Will 12 Perception +2
Speed 5 Low-light vision
Traits
Bloodied Rage (while bloodied)
The goblin skullcleaver loses the ability to use goblin tactics and can do nothing but attack the nearest enemy, charging when possible.
Standard Actions
meleebasic.jpg Battleaxe (weapon) ✦ At-Will
Attack: Melee 1 (one creature; +6 vs AC
Hit: 1d10 + 5 damage or 2d10 + 5 while bloodied.
Triggered Actions
Goblin TacticsAt-Will
Trigger: The goblin is missed by a melee attack
Effect (Immediate Reaction): The goblin shifts 1 square.
Skills Stealth +9, Thievery +9
Str 18 (+5) Dex 14 (+3) Wis 13 (+2)
Con 13 (+2) Int 8 (+0) Cha 8 (+0)
Alignment Evil; Languages Goblin
Equipment battleaxe, chainmail.

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Goblin Cutter Level 1 Minion Skirmisher
Small natural humanoid (goblin) XP 25
HP 1; a missed attack never damages a minion. Initiative +5
AC 16, Fortitude 12, Reflex 14, Will 11 Perception +1
Speed 6 Low-light vision
Standard Actions
meleebasic.jpg Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +5 vs. AC
Hit: 4 damage, or 5 damage if the goblin has combat advantage against the target.
Triggered Actions
Goblin TacticsAt-Will
Trigger: The goblin is missed by an attack.
Effect (Immediate Reaction): The goblin shifts 1 square.
Skills Stealth +5, Thievery +5
Str 14 (+2) Dex 17 (+3) Wis 12 (+1)
Con 13 (+1) Int 8 (-1) Cha 8 (-1)
Alignment Evil; Languages Goblin
Equipment leather armor, short sword.

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Hrothgar, Hobgoblin Warlord Level 8 Elite Soldier (Leader)
Medium natural humanoid (goblin) XP 700
HP 174; Bloodied 87 Initiative +8
AC 24, Fortitude 22, Reflex 19, Will 20 Perception +6
Speed 5 Low-light vision
Saving Throws +2; Action Points 1
Traits
Lead from the Front
When Hrothgar hits an enemy with a melee attack, his allies gain a +2 bonus to attack rolls and damage rolls against that enemy until end of Hrothgar's next turn.
Standard Actions
meleebasic.jpg Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d8 + 7 damage.
Effect: Hrothgar marks the target until the end of his next turn.
melee.jpg Spear SpinAt-Will
Effect: Hrothgar uses spear twice. If he hits the same target with both attacks, the target is slowed (save ends).
melee.jpg Goblin Horde (weapon) ✦ Encounter
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 3d10 + 5 damage, plus 1 damage for each ally within 5 squares of Hrothgar.
Miss: Half damage.
Minor Actions
close.jpg Tactical DeploymentRecharge 5a.gif 6a.gif
Effect: Close burst 5 (allies in the burst). Each target can shift up to 3 squares.
Triggered Actions
melee.jpg RedeployAt-Will
Trigger: An enemy adjacent to Hrothgar and marked by him shifts away from him.
Effect (Immediate Reaction): Hrothgar charges an enemy other than the triggering enemy.
Hobgoblin ResilienceEncounter
Trigger: Hrothgar is subject to an effect that a save can end.
Effect (Immediate Reaction): Hrothgar can make a saving throw against the triggering effect.
Skills Athletics +15, Diplomacy +13, History +12, Intimidate +13
Str 22 (+10) Dex 13 (+5) Wis 15 (+6)
Con 15 (+6) Int 17 (+7) Cha 18 (+8)
Alignment Evil; Languages Common, Goblin
Equipment heavy shield, scale armor, spear.

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Bladebearer Hobgoblin Level 5 Skirmisher
Medium natural humanoid (goblin) XP 200
HP 62; Bloodied 31 Initiative +8
AC 19, Fortitude 18, Reflex 17, Will 16 Perception +5
Speed 6 Low-light vision
Traits
Bladebearer Finesse
The hobgoblin doesn't provoke opportunity attacks when leaving the initial square of charge attacks.
Standard Actions
meleebasic.jpg Scimitar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs AC
Hit: 1d8 + 6 damage (crit 1d8 + 14) and the hobgoblin can shift 1 square.
melee.jpg Sword DanceAt-Will
Effect: The hobgoblin makes two scimitar attacks.
Triggered Actions
Hobgoblin ResilienceEncounter
Trigger: The hobgoblin is subject to an effect that a save can end.
Effect (Immediate Reaction): The hobgoblin can make a saving throw against the triggering effect.
Skills Athletics +12, Stealth +11
Str 20 (+7) Dex 18 (+6) Wis 16 (+5)
Con 14 (+4) Int 10 (+2) Cha 12 (+3)
Alignment Unaligned; Languages Common, Goblin
Equipment leather armor, scimitar (x2).

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Bladebearer Hobgoblin Minion Level 5 Minion
Medium natural humanoid (goblin) XP 50
HP 1; a missed attack never damages a minion. Initiative +8
AC 19, Fortitude 18, Reflex 17, Will 16 Perception +5
Speed 6 Low-light vision
Traits
Bladebearer Finesse
The hobgoblin doesn't provoke opportunity attacks when leaving the initial square of charge attacks.
Standard Actions
meleebasic.jpg Scimitar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs AC
Hit: 8 damage.
Triggered Actions
Hobgoblin ResilienceEncounter
Trigger: The hobgoblin is subject to an effect that a save can end.
Effect (Immediate Reaction): The hobgoblin can make a saving throw against the triggering effect.
Str 20 (+7) Dex 18 (+6) Wis 16 (+5)
Con 14 (+4) Int 10 (+2) Cha 12 (+3)
Alignment Unaligned; Languages Common, Goblin
Equipment leather armor, scimitar (x2).

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Stonefang, Earth Titan Level 16 Solo Brute
Huge elemental humanoid (earth, giant) XP 7,000
HP 632; Bloodied 316 Initiative +7
AC 31, Fortitude 33, Reflex 27, Will 28 Perception +9
Speed 6 Low-light vision
Immune petrification
Saving Throws +5; Action Points 2
Traits
Crumbled Stone
While Stonefang is bloodied, he has a +2 bonus to speed, takes no movement or attack penalties for squeezing, and doesn’t grant combat advantage while squeezing.
Standard Actions
meleebasic.jpg SlamAt-Will
Attack: Melee 3 (one creature); +21 vs. AC
Hit: 3d10 + 14 damage.
melee.jpg Double AttackAt-Will
Effect: Stonefang makes two melee basic attacks.
ranged.jpg Hurl RockAt-Will
Attack: Ranged 20 (one creature); +19 vs. Reflex
Hit: 3d10 + 7 damage, and the target is dazed (save ends).
close.jpg Earth ShockEncounter
Attack: Close burst 2 (creatures in the burst); +19 vs. Fortitude
Hit: 4d10 + 8 damage, and the target is stunned until the end of Stonefang's next turn.
Miss: Half damage.
Triggered Actions
close.jpg Stonefang's Control (charm) ✦ At-Will
Trigger: An enemy hits Stonefang with an attack.
Attack (Immediate Reaction): Close burst sight (the triggering creature); +18 vs. Will
Hit: The target is dominated until the end of Stonefang's next turn.
Str 23 (+14) Dex 8 (+7) Wis 12 (+9)
Con 22 (+14) Int 11 (+8) Cha 13 (+9)
Alignment Chaotic Evil; Languages Giant, Primordial

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Crimson Talon

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