Humans

Among the races of Faerûn, humans are the most numerous and widespread. Humans are builders and destroyers who have fleeting life spans that can drive them to momentous accomplishments or simple pleasures. Some say humans will control all of Faerûn by virtue of their numbers alone. Although many humans are content to live simple lives, never looking beyond the farms and fences that surround their communities, there are always those who insist on expanding and conquering.

Description and Homelands

Humans are found all over Faerûn and in Returned Abeir. Whether living as members of the Five Companies in the no-man's-land of Halruaa, or as demon-binders in the northern reaches of Narfell, humans scratch out a living in even the deadliest of places and harshest of climates.

Other races attribute humans' capacity for survival to their adaptability. Even dwarves, a race known for obstinacy, sometimes call humans stubborn for their ability to thrive despite all odds. However, not all humans do prosper, and in many nations, humans suffer at the hands of others, serving as slaves and common laborers. Although humans exist across the continents, their quality of living varies to a greater degree than that of any other race.

On the whole, humans live free and relatively prosperous lives. Most members of the race are content to carve out a living in their little corner of the world. Many dream of lives filled with glamor or luxury, but only the small few whose ambition matches their goals ever succeed in rising above their lot in life. These examples include adventurers, conquerors, mages, and priests—those who go to any length to overcome adversity and the challenges of their heritage.

Humans run the gamut in height, weight, complexion, eye color, and hair color, all of which characteristics mostly depend on the region from which they originate. Northerners have light complexions and hair, and they are often taller and more brawny than humans to the south. A southern human has darker features and is shorter and thinner. However, such regional distinctions are undependable, for as commonplace as humans are, one rarely knows a human's origin with certainty without asking that individual.

Playing a Human in Toril

Humans are ambitious and driven, typically living each day with purpose and action. Some humans are contemplative while others are rash, but regardless, when a human decides to act, he or she typically dedicates all effort to success.

On the whole, humans are more open-minded than other races, having dealt with a gamut of personalities and temperaments in their own race. Humans' adaptability makes them well suited for facing the challenges and changes that might daunt a member of another race.

Humans can pursue any path and hold to virtually any motivation. A human might explore and adventure solely out of a desire to encounter the new and experience the world. Such humans are forward-thinking, brave individuals who see opportunity everywhere and have a passion for change. Another human might be xenophobic and conservative, fearing the future and hateful of recent changes. These humans go to any length to preserve tradition and the status quo.

Humans can have the best or worst of intentions, for history shows them to be capable of horrors as well as heroic deeds. For many humans, time is their worst enemy, limiting the amount that one can accomplish in life. For others, the worst enemy is internal. Many humans struggle to reconcile past deeds and future goals. This conflict leads humans toward ambivalent and chaotic behavior. Even the most well-intentioned human might second-guess a decision or struggle between doing what's right for others and what's best for him.

Human Characteristics: Adaptable, ambitious, bold, corruptible, creative, driven, hardy, pragmatic, resourceful, territorial, tolerant
Male Names: Alain, Alek, Benn, Brandis, Donn, Drew, Erik, Gregg, Jonn, Kris, Marc, Mikal, Pieter, Regdar, Quinn, Samm, Thom, Wil
Female Names: Ana, Cassi, Eliza, Gwenn, Jenn, Kat, Keira, Luusi, Mari, Mika, Miri, Stasi, Shawna, Zanne

Human Adventurers

Three sample human adventurers are described below.

Brandis, human fighter

Brandis is a human fighter, a mercenary who has sold his sword arm to every baronet, duke, and princeling from the mountains to the coast. His armor is practical, lacking any decoration, and his sword is intended only for battle, not as a mark of prestige. He prays daily to Kelemvor—not out of devotion but because he knows that death is inevitable and he hopes to postpone it as long as possible. He began adventuring after a mission ended in disaster. His soldier companions were all dead, and he was captured by hobgoblins and held for a ransom that no one cared enough to pay. He joined the band of adventurers that slew the hobgoblins. He has since found adventuring both more lucrative and more satisfying than his previous life.

Mari, human ranger

Mari is a human ranger, her eyes always on the horizon. She is driven by a passion for exploration and a love of new places. She dreams of ultimately establishing a new settlement in a place where people can live in peace and freedom. She prays to Mielikki for protection in her wandering and to Chauntea for help in achieving her dream. She is aware of her life's contradiction: She is a creature of the wilderness, but her dream is to tame and cultivate it. A part of her wonders whether she would be able to settle in the village she dreams of founding.

Thom, human wizard

Thom is a human wizard, and his one desire is for power. He adventures in search of arcane lore and ancient artifacts that will increase his mastery of magic. He prays to Oghma because he sees knowledge as the key to power, but he is also drawn to Bane, wondering what power the god of secrets might offer him in exchange for his devotion.

Human Racial Traits

Average Height: 5' 6"–6' 2"
Average Weight: 135–220 lb.

Ability Scores: +2 to one ability score of your choice
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, choice of one other
Bonus At-Will Power: You know one extra at-will power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat's prerequisites.
Bonus Skill: You gain training in one additional skill from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.

Of all the civilized races, humans are the most adaptable and diverse. Human settlements can be found almost anywhere, and human morals, customs, and interests vary greatly.

Play a human if you want …

  • to be a decisive, resourceful hero with enough determination to face any challenge.
  • to have the most versatility and flexibility of any race.
  • to be able to excel at any class you choose.

Character Races
Player's Handbook DragonbornDwarvesEladrinElvesHalf-ElvesHalflingsHumansTieflings
Player's Handbook 2 DevasGnomesGoliathsHalf-OrcsShifters
Player's Handbook 3 GithzeraiMinotaurShardmindWilden
Forgotten Realms Player's Guide DrowGenasi
Character Races

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