Nimira

Nimira (nuh-MEER-uh) is a duergar outcast and professional soldier. She ruled with a hard heart and an iron hand, and her men generally respected her judgment. Nimira's lieutenants were the scout Ghared and the monk Rakwor, and it is unknown where the wizard in her group, Snurrevin, stood.

Nimira was killed in 1374 DR by the Silver Company.

Game Statistics

NIMIRA___CR 10
Female gray dwarf Fighter 10
LE Medium humanoid (dwarf)
Init +10; Senses darkvision 60 ft.; Listen +1, Spot +3
Languages Dwarven, Undercommon
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AC 26, touch 12, flat-footed 25; Block Arrow, +4 dodge against giants
hp 99 (10 HD); DR 3/—
Immune shaken
Resist +2 saves against spells and spell-like effects, poison, paralysis, and phantasms, stability
Fort +11, Ref +6, Will +5 (+9 against fear)
Weakness light sensitivity
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Speed 20 ft. (4 squares)
Melee +1 scimitar +16/+11 (1d6+7/15-20)
Ranged masterwork light crossbow +13/+8 (1d8/19-20)
Base Atk +10; Grp +14
Atk Options +1 bonus on attack rolls against orcs and goblinoids
Spell-Like Abilities (CL 20th):
1/day—enlarge person
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Abilities Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 4
SQ stonecunning
Feats Battle Hardened, Block Arrow, Blooded, Close-Quarters Fighting, Heavy Armor Optimization, Improved Critical (scimitar), Improved Initiative, Improved Toughness, Power Critical (scimitar), Weapon Focus (scimitar), Weapon Specialization (scimitar)
Skills Climb +10, Hide -1, Intimidate +9, Move Silently -1, Spot +3
Possessions +1 adamantine full plate, +1 heavy steel shield, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, +1 scimitar, masterwork light crossbow, 10 bolts

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