Aasimar

Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a Faerûnian deity often carry a birthmark in the shape of the deity’s holy symbol or some other mark significant to that faith.

Regions

Aasimar are relatively common in Mulhorand because the Mulhorandi deities have a legacy of begetting offspring with mortals.

Racial Traits

  • +2 Wisdom, +2 Charisma. Aasimar are blessed with insight and personal magnetism.
  • Medium size. As Medium creatures, aasimar have no special bonuses or penalties due to their size.
  • Aasimar base land speed is 30 feet.
  • Resistance to acid 5, cold 5, and electricity 5.
  • Light (Sp): Aasimar can use light once per day as cast by a sorcerer of their character level.
  • Aasimar have a +2 racial bonus on Spot and Listen checks.
  • Planetouched: Planetouched are humanoids (not outsiders) with the planetouched subtype. They are susceptible to spells and effects that specifically target both humanoids and outsiders. Charm person works against them, and so does banishment. This trait replaces the outsider entry in each planetouched description.
  • Darkvision: Aasimar can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and aasimar can function just fine with no light at all.
  • Favored Class: Paladin. A multiclass aasimar’s paladin class does not count when determining whether she takes an experience point penalty for multiclassing.

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