Lightfoot Halfling

The most common type of halflings seen in the world, the lightfoots are the most likely to give in to their desire to wander. They are at home living side by side with folk of many different races and cultures. Lightfoot halflings are more likely to worship nonhalfling deities than any other halfling subrace.

Regions

Some lightfoot halflings are wandering traders, craftsfolk, and entertainers. A clan of several extended families may settle in a human town for a year or two, working and trading, and then pick up their stakes and move on for reasons known only to themselves.

Many lightfoot halflings prefer a more sedentary existence. The kingdom of Luiren is the ancestral homeland of the halfling race, and some lightfoots live there. Other lightfoots settle permanently in just about any land in which humans live.

Racial Traits

  • +2 Dexterity, –2 Strength. Lightfoot halflings are quick, agile, and good with ranged weapons, but they are small and therefore not as strong as other humanoids.
  • Small: As a Small creature, a lightfoot halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
  • Lightfoot halfling base land speed is 20 feet.
  • +2 racial bonus on Climb, Jump, and Move Silently checks. Lightfoot halflings are agile, surefooted, and athletic.
  • +1 racial bonus on all saving throws. Lightfoot halflings are surprisingly capable of avoiding mishaps.
  • +2 morale bonus on saving throws against fear: This bonus stacks with the lightfoot halfling’s +1 bonus on saving throws in general.
  • +1 racial bonus on attack rolls with thrown weapons and slings. Throwing and slinging stones is a universal sport among Lightfoot halflings, and they develop especially good aim.
  • +2 racial bonus on Listen checks. Lightfoot halflings have keen ears.
  • Favored Class: Rogue. A multiclass lightfoot halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.

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