Region List

Aglarond

You add Elven to your list of languages known, you add Perception to your class skill list, and you gain a +1 bonus to Perception checks.

Akanûl (Chondath)

You gain resist 2 cold, resist 2 fire, and resist 2 thunder (or your existing resistance to these damage types increases by 2). At 11th level, these values improve to resist 3 (or increase by 3), and at 21st level, they improve to resist 5 (or increase by 5).

Amn

You add Streetwise and Thievery to your class skill list, and you gain a +1 bonus to Streetwise checks and Thievery checks.

Baldur's Gate

You know one additional language of your choice, you add the Streetwise skill to your class skill list, and you gain a +2 bonus to Streetwise checks.

Calimshan

You gain resist 4 fire and a +5 bonus to Endurance checks made due to thirst. At 11th level, your resistance improves to 7. At 21st level, it improves to 10.

Chessenta

When you spend an action point to take an extra action, you gain a +1 bonus to all rolls made during the extra action granted.

Cormyr

You add Insight to your class skill list, you gain a +2 bonus to Insight checks, and you gain a +2 bonus to saving throws against fear effects. If you hail from the prison city of Wheloon, you instead add Thievery to your class skill list, gain a +2 bonus to Thievery checks, and gain a +2 bonus to saving throws against charm effects.

The Dalelands

You can reroll any Nature check, but you must keep the second result, even if it is worse. You also gain a +1 bonus on initiative checks.

Dragon Coast

You can reroll any Insight check, but you must keep the second result, even if it is worse. You also gain one additional language of your choice.

Durpar

You gain a +2 bonus to all Perception checks.

East Rift (The Great Rift)

You gain Deep Speech as an additional language, you add Dungeoneering to your class skill list, and you gain a +2 bonus to Dungeoneering checks.

Elfharrow (Halruaa)

You add Athletics and Nature to your class skill list, and you gain a +1 bonus to Athletics checks and Nature checks.

Gray Vale (The High Forest)

You gain one additional language of your choice, you add Nature to your class skill list, and you gain a +2 bonus to Nature checks.

The Great Dale

You add Arcana and Nature to your class skill list, and you gain a +1 bonus to Arcana checks and Nature checks.

High Imaskar (Mulhorand)

You can reroll any Arcana check, but you must keep the second result, even if it is worse. You also know Deep Speech as an additional language.

Impiltur (The Vast)

Add the higher of your Wisdom score or your Constitution score to your starting hit points (instead of automatically adding your Constitution score). Your number of healing surges is still based on your Constitution score.

Luruar (Silver Marches)

You can reroll any History check, but you must keep the second result, even if it is worse. You also gain one additional language of your choice.

Luskan

You add Stealth and Thievery to your class skill list, and you gain a +1 bonus to Stealth checks and Thievery checks.

Moonshae Isles

You know Elven as an additional language, and you gain a +2 bonus to saving throws against charm and fear effects.

Myth Drannor (Cormanthor)

Once per encounter, you can reroll a failed saving throw against a charm effect.

Narfell

You add Endurance to your class skill list, and you gain a +3 bonus to Endurance checks.

Nelanther Isles

You add Acrobatics and Athletics to your class skill list, and you gain a +1 bonus to Acrobatics checks and Athletics checks.

Netheril (The Anauroch Desert)

You add Arcana and History to your class skill list, and you gain a +1 bonus to Arcana checks and History checks.

Thay

Add the higher of your Intelligence score or your Constitution score to your starting hit points (instead of automatically adding your Constitution score). Your number of healing surges is still based on your Constitution score.

Tymanther (Unther)

You add Athletics to your class skill list, and you gain a +2 bonus to Athletics checks.

Vilhon Wilds (Vilhon Reach)

You can reroll any Dungeoneering check, but you must keep the second result, even if it is worse. You also gain a +1 bonus to initiative checks.

Waterdeep

You know one additional language of your choice, you add Diplomacy to your class skill list, and you gain a +2 bonus to Diplomacy checks.

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