| Belgar |
Level 5 Elite Skirmisher |
| Medium natural humanoid (bugbear, goblin) |
XP 400 |
| HP 118; Bloodied 59 |
Initiative +9 |
| AC 19, Fortitude 19, Reflex 19, Will 15 |
Perception +8 |
| Saving Throws +2; Action Points 1 |
|
Belgar gains a +2 bonus to attack rolls and deals 5 extra damage against a creature that has no allies adjacent to it or a creature who is prone. |
Battleaxe (weapon) ✦ At-Will |
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Attack: Melee 1 (one creature); +10 vs. AC |
Twin Strike (weapon) ✦ At-Will |
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Effect: Belgar makes two Battleaxe attacks. |
Javelin (weapon) ✦ At-Will |
|
Attack: Ranged 10 (one creature); +10 vs. AC |
Dire Wolverine Strike (weapon) ✦ Encounter |
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Attack: Close burst 1 (all enemies); +10 vs. AC |
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Hit: 1d12 + 6 damage and the target is knocked prone. |
| Invigorating Stride ✦ Encounter |
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Effect: The Belgar shifts up to his speed and can use his Second Wind (29 hp). |
| Skills Nature +8, Stealth +12 |
| Str 20 (+7) |
Dex 20 (+7) |
Wis 12 (+3) |
| Con 14 (+4) |
Int 8 (+1) |
Cha 10 (+2) |
| Alignment Evil; Languages Common, Goblin |
| Equipment battleaxe x2, javelin x3, hide armor. |
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Elite Hobgoblin Commander (add Shaman template).
Hobgoblin Commander
Medium natural humanoid
Level 5 Soldier (Leader)
XP 200
HP 64; Bloodied 32 Initiative +6
AC 21, Fortitude 21, Reflex 18, Will 19 Perception+5
Speed 5 Low-light vision
Traits
Lead from the Front
When the hobgoblin hits an enemy with a melee attack, the hobgoblin’s allies gain a +2 bonus to attack rolls and damage rolls against that enemy until the end of the hobgoblin’s next turn.
Standard Actions
Spear (weapon) At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d8 + 4 damage.
Effect: The hobgoblin marks the target until the end of the hobgoblin’s next turn.
Minor Actions
Tactical Deployment Recharge
Effect: Close burst 5 (allies in the burst). Each target can shift up to 3 squares.
Triggered Actions
Hobgoblin Resilience Encounter
Trigger: The hobgoblin is subject to an effect that a save can end.
Effect (Immediate Reaction): The hobgoblin can make a saving throw against the triggering effect.
Str 20 (+7) Dex 14 (+4) Wis 16 (+5)
Con 16 (+5) Int 12 (+3) Cha 10 (+2)
Alignment evil Languages Common, Goblin
Equipment: heavy shield , scale armor , spear .
| {$Name} |
Level {$level} {$Role} |
| {$Size} {$origin} {$type} |
XP {$xp} |
| HP {$hp}; Bloodied {$bloodied} |
Initiative {$initiative} |
| AC {$ac}, Fortitude {$fortitude}, Reflex {$reflex}, Will {$will} |
Perception {$perception} |
| Str {$str} ({$str_mod}) |
Dex {$dex} ({$dex_mod}) |
Wis {$wis} ({$wis_mod}) |
| Con {$con} ({$con_mod}) |
Int {$int} ({$int_mod}) |
Cha {$cha} ({$cha_mod}) |
| Alignment {$alignment}; Languages {$languages} |
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Elite Hobgoblin Sellsword (advance to level 5 and apply Warden template)
Hobgoblin Sellsword
Medium natural humanoid
Level 4 Brute
XP 175
HP 66; Bloodied 33 Initiative +4
AC 16, Fortitude 17, Reflex 15, Will 15 Perception+7
Speed 5
Standard Actions
Morningstar (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d10 + 4 damage.
Savage Strike (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d10 + 4 damage, and the hobgoblin pushes the target 1 square.
Miss: Half damage.
Triggered Actions
Hobgoblin Resilience At-Will
Trigger: The hobgoblin is subjected to an effect that a save can end.
Effect (Immediate Reaction): The hobgoblin makes a saving throw against the triggering effect.
Str 18 (+6) Dex 14 (+4) Wis 10 (+2)
Con 16 (+5) Int 11 (+2) Cha 15 (+4)
Alignment Evil Languages Common, Goblin
Equipment: chainmail , helm, morningstar .
| {$Name} |
Level {$level} {$Role} |
| {$Size} {$origin} {$type} |
XP {$xp} |
| HP {$hp}; Bloodied {$bloodied} |
Initiative {$initiative} |
| AC {$ac}, Fortitude {$fortitude}, Reflex {$reflex}, Will {$will} |
Perception {$perception} |
| Str {$str} ({$str_mod}) |
Dex {$dex} ({$dex_mod}) |
Wis {$wis} ({$wis_mod}) |
| Con {$con} ({$con_mod}) |
Int {$int} ({$int_mod}) |
Cha {$cha} ({$cha_mod}) |
| Alignment {$alignment}; Languages {$languages} |
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Elite Gremlin Deceiver (modified to be more goblin-y, add Druid template)
Gremlin Deceiver
Small fey humanoid
Level 5 Controller
XP 200
HP 63; Bloodied 31 Initiative +4
AC 19, Fortitude 16, Reflex 18, Will 17 Perception+10
Speed 6 Low-light vision
Traits
Sabotaging Presence Aura 5
Enemies within the aura take a -5 penalty to skill checks.
Standard Actions
Claw At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 6 damage.
Befuddling Burst (charm, psychic) Recharge
Attack: Area burst 2 within 10 (enemies in the burst); +8 vs. Will
Hit: 1d8 + 5 psychic damage, and the target cannot shift or stand up (save ends).
Miss: The target cannot shift or stand up until the end of its next turn.
Minor Actions
Slip Up At-Will 1/round
Attack: Ranged 5 (one creature); +8 vs. Will
Hit: The target falls prone.
Triggered Actions
Gremlin Tactics At-Will
Trigger: An enemy adjacent to the deceiver misses it with a melee attack.
Effect (Immediate Reaction): The deceiver swaps positions with the triggering enemy.
Skills Bluff +8, Stealth +9, Thievery +9
Str 12 (+3) Dex 15 (+4) Wis 16 (+5)
Con 15 (+4) Int 18 (+6) Cha 13 (+3)
Alignment chaotic evil Languages Common, Elven, Goblin
| {$Name} |
Level {$level} {$Role} |
| {$Size} {$origin} {$type} |
XP {$xp} |
| HP {$hp}; Bloodied {$bloodied} |
Initiative {$initiative} |
| AC {$ac}, Fortitude {$fortitude}, Reflex {$reflex}, Will {$will} |
Perception {$perception} |
| Str {$str} ({$str_mod}) |
Dex {$dex} ({$dex_mod}) |
Wis {$wis} ({$wis_mod}) |
| Con {$con} ({$con_mod}) |
Int {$int} ({$int_mod}) |
Cha {$cha} ({$cha_mod}) |
| Alignment {$alignment}; Languages {$languages} |
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Elite Bugbear Warrior (apply Barbarian template)
Bugbear Warrior
Medium natural humanoid, goblin
Level 5 Brute
XP 200
HP 76; Bloodied 38 Initiative +5
AC 18, Fortitude 17, Reflex 15, Will 14 Perception+4
Speed 6 Low-light vision
Standard Actions
Morningstar (weapon) At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d8 + 7 damage.
Skullthumper (weapon) Encounter
Attack: Melee 1 (one creature granting combat advantage to the bugbear); +8 vs. Fortitude
Hit: 2d8 + 7 damage, and the target falls prone and is dazed (save ends).
Minor Actions
Predatory Eye Encounter
Effect: The bugbear deals 1d6 extra damage on the next attack it makes against a target granting it combat advantage before the end of its next turn.
Skills Intimidate +7, Stealth +9
Str 20 (+7) Dex 16 (+5) Wis 14 (+4)
Con 16 (+5) Int 10 (+2) Cha 10 (+2)
Alignment Evil Languages Common, Goblin
Equipment: hide armor , morningstar .
| {$Name} |
Level {$level} {$Role} |
| {$Size} {$origin} {$type} |
XP {$xp} |
| HP {$hp}; Bloodied {$bloodied} |
Initiative {$initiative} |
| AC {$ac}, Fortitude {$fortitude}, Reflex {$reflex}, Will {$will} |
Perception {$perception} |
| Str {$str} ({$str_mod}) |
Dex {$dex} ({$dex_mod}) |
Wis {$wis} ({$wis_mod}) |
| Con {$con} ({$con_mod}) |
Int {$int} ({$int_mod}) |
Cha {$cha} ({$cha_mod}) |
| Alignment {$alignment}; Languages {$languages} |
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Elite Hobgoblin Sellsword (advance to Level 5 and apply Fighter template)
Hobgoblin Sellsword
Medium natural humanoid
Level 4 Brute
XP 175
HP 66; Bloodied 33 Initiative +4
AC 16, Fortitude 17, Reflex 15, Will 15 Perception+7
Speed 5
Standard Actions
Morningstar (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d10 + 4 damage.
Savage Strike (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d10 + 4 damage, and the hobgoblin pushes the target 1 square.
Miss: Half damage.
Triggered Actions
Hobgoblin Resilience At-Will
Trigger: The hobgoblin is subjected to an effect that a save can end.
Effect (Immediate Reaction): The hobgoblin makes a saving throw against the triggering effect.
Str 18 (+6) Dex 14 (+4) Wis 10 (+2)
Con 16 (+5) Int 11 (+2) Cha 15 (+4)
Alignment Evil Languages Common, Goblin
Equipment: chainmail , helm, morningstar .
| {$Name} |
Level {$level} {$Role} |
| {$Size} {$origin} {$type} |
XP {$xp} |
| HP {$hp}; Bloodied {$bloodied} |
Initiative {$initiative} |
| AC {$ac}, Fortitude {$fortitude}, Reflex {$reflex}, Will {$will} |
Perception {$perception} |
| Str {$str} ({$str_mod}) |
Dex {$dex} ({$dex_mod}) |
Wis {$wis} ({$wis_mod}) |
| Con {$con} ({$con_mod}) |
Int {$int} ({$int_mod}) |
Cha {$cha} ({$cha_mod}) |
| Alignment {$alignment}; Languages {$languages} |
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