Crimson Talon
Belgar Level 5 Elite Skirmisher
Medium natural humanoid (bugbear, goblin) XP 400
HP 118; Bloodied 59 Initiative +9
AC 19, Fortitude 19, Reflex 19, Will 15 Perception +8
Speed 6 Low-light vision
Saving Throws +2; Action Points 1
Traits
Prime Hunter's Chop
Belgar gains a +2 bonus to attack rolls and deals 5 extra damage against a creature that has no allies adjacent to it or a creature who is prone.
Standard Actions
meleebasic.jpg Battleaxe (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d12 + 6 damage.
melee.jpg Twin Strike (weapon) ✦ At-Will
Effect: Belgar makes two Battleaxe attacks.
rangedbasic.jpg Javelin (weapon) ✦ At-Will
Attack: Ranged 10 (one creature); +10 vs. AC
Hit: 1d8 + 5 damage.
close.jpg Dire Wolverine Strike (weapon) ✦ Encounter
Attack: Close burst 1 (all enemies); +10 vs. AC
Hit: 1d12 + 6 damage and the target is knocked prone.
Move Actions
Invigorating StrideEncounter
Effect: The Belgar shifts up to his speed and can use his Second Wind (29 hp).
Skills Nature +8, Stealth +12
Str 20 (+7) Dex 20 (+7) Wis 12 (+3)
Con 14 (+4) Int 8 (+1) Cha 10 (+2)
Alignment Evil; Languages Common, Goblin
Equipment battleaxe x2, javelin x3, hide armor.

edit this stat block

Elite Hobgoblin Commander (add Shaman template).

Hobgoblin Commander
Medium natural humanoid

Level 5 Soldier (Leader)
XP 200
HP 64; Bloodied 32 Initiative +6
AC 21, Fortitude 21, Reflex 18, Will 19 Perception+5
Speed 5 Low-light vision
Traits
Lead from the Front
When the hobgoblin hits an enemy with a melee attack, the hobgoblin’s allies gain a +2 bonus to attack rolls and damage rolls against that enemy until the end of the hobgoblin’s next turn.
Standard Actions
Spear (weapon) At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d8 + 4 damage.
Effect: The hobgoblin marks the target until the end of the hobgoblin’s next turn.
Minor Actions
Tactical Deployment Recharge
Effect: Close burst 5 (allies in the burst). Each target can shift up to 3 squares.
Triggered Actions
Hobgoblin Resilience Encounter
Trigger: The hobgoblin is subject to an effect that a save can end.
Effect (Immediate Reaction): The hobgoblin can make a saving throw against the triggering effect.
Str 20 (+7) Dex 14 (+4) Wis 16 (+5)
Con 16 (+5) Int 12 (+3) Cha 10 (+2)
Alignment evil Languages Common, Goblin
Equipment: heavy shield , scale armor , spear .

{$Name} Level {$level} {$Role}
{$Size} {$origin} {$type} XP {$xp}
HP {$hp}; Bloodied {$bloodied} Initiative {$initiative}
AC {$ac}, Fortitude {$fortitude}, Reflex {$reflex}, Will {$will} Perception {$perception}
Speed {$speed}
Traits
{$name}
{$text}
Standard Actions
{$name} ✦ {$recharge}
{$text}
Move Actions
{$name} ✦ {$recharge}
{$text}
Minor Actions
{$name} ✦ {$recharge}
{$text}
Triggered Actions
{$name} ✦ {$recharge}
{$text}
Free Actions
{$name} ✦ {$recharge}
{$text}
Skills {$Skills}
Str {$str} ({$str_mod}) Dex {$dex} ({$dex_mod}) Wis {$wis} ({$wis_mod})
Con {$con} ({$con_mod}) Int {$int} ({$int_mod}) Cha {$cha} ({$cha_mod})
Alignment {$alignment}; Languages {$languages}
Equipment {$equipment}

edit this stat block

Elite Hobgoblin Sellsword (advance to level 5 and apply Warden template)

Hobgoblin Sellsword
Medium natural humanoid
Level 4 Brute
XP 175
HP 66; Bloodied 33 Initiative +4
AC 16, Fortitude 17, Reflex 15, Will 15 Perception+7
Speed 5
Standard Actions
Morningstar (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d10 + 4 damage.
Savage Strike (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d10 + 4 damage, and the hobgoblin pushes the target 1 square.
Miss: Half damage.
Triggered Actions
Hobgoblin Resilience At-Will
Trigger: The hobgoblin is subjected to an effect that a save can end.
Effect (Immediate Reaction): The hobgoblin makes a saving throw against the triggering effect.
Str 18 (+6) Dex 14 (+4) Wis 10 (+2)
Con 16 (+5) Int 11 (+2) Cha 15 (+4)
Alignment Evil Languages Common, Goblin
Equipment: chainmail , helm, morningstar .

{$Name} Level {$level} {$Role}
{$Size} {$origin} {$type} XP {$xp}
HP {$hp}; Bloodied {$bloodied} Initiative {$initiative}
AC {$ac}, Fortitude {$fortitude}, Reflex {$reflex}, Will {$will} Perception {$perception}
Speed {$speed}
Traits
{$name}
{$text}
Standard Actions
{$name} ✦ {$recharge}
{$text}
Move Actions
{$name} ✦ {$recharge}
{$text}
Minor Actions
{$name} ✦ {$recharge}
{$text}
Triggered Actions
{$name} ✦ {$recharge}
{$text}
Free Actions
{$name} ✦ {$recharge}
{$text}
Skills {$Skills}
Str {$str} ({$str_mod}) Dex {$dex} ({$dex_mod}) Wis {$wis} ({$wis_mod})
Con {$con} ({$con_mod}) Int {$int} ({$int_mod}) Cha {$cha} ({$cha_mod})
Alignment {$alignment}; Languages {$languages}
Equipment {$equipment}

edit this stat block

Elite Gremlin Deceiver (modified to be more goblin-y, add Druid template)

Gremlin Deceiver
Small fey humanoid
Level 5 Controller
XP 200
HP 63; Bloodied 31 Initiative +4
AC 19, Fortitude 16, Reflex 18, Will 17 Perception+10
Speed 6 Low-light vision
Traits
Sabotaging Presence Aura 5
Enemies within the aura take a -5 penalty to skill checks.
Standard Actions
Claw At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 6 damage.
Befuddling Burst (charm, psychic) Recharge
Attack: Area burst 2 within 10 (enemies in the burst); +8 vs. Will
Hit: 1d8 + 5 psychic damage, and the target cannot shift or stand up (save ends).
Miss: The target cannot shift or stand up until the end of its next turn.
Minor Actions
Slip Up At-Will 1/round
Attack: Ranged 5 (one creature); +8 vs. Will
Hit: The target falls prone.
Triggered Actions
Gremlin Tactics At-Will
Trigger: An enemy adjacent to the deceiver misses it with a melee attack.
Effect (Immediate Reaction): The deceiver swaps positions with the triggering enemy.
Skills Bluff +8, Stealth +9, Thievery +9
Str 12 (+3) Dex 15 (+4) Wis 16 (+5)
Con 15 (+4) Int 18 (+6) Cha 13 (+3)
Alignment chaotic evil Languages Common, Elven, Goblin

{$Name} Level {$level} {$Role}
{$Size} {$origin} {$type} XP {$xp}
HP {$hp}; Bloodied {$bloodied} Initiative {$initiative}
AC {$ac}, Fortitude {$fortitude}, Reflex {$reflex}, Will {$will} Perception {$perception}
Speed {$speed}
Traits
{$name}
{$text}
Standard Actions
{$name} ✦ {$recharge}
{$text}
Move Actions
{$name} ✦ {$recharge}
{$text}
Minor Actions
{$name} ✦ {$recharge}
{$text}
Triggered Actions
{$name} ✦ {$recharge}
{$text}
Free Actions
{$name} ✦ {$recharge}
{$text}
Skills {$Skills}
Str {$str} ({$str_mod}) Dex {$dex} ({$dex_mod}) Wis {$wis} ({$wis_mod})
Con {$con} ({$con_mod}) Int {$int} ({$int_mod}) Cha {$cha} ({$cha_mod})
Alignment {$alignment}; Languages {$languages}
Equipment {$equipment}

edit this stat block

Elite Bugbear Warrior (apply Barbarian template)

Bugbear Warrior
Medium natural humanoid, goblin
Level 5 Brute
XP 200
HP 76; Bloodied 38 Initiative +5
AC 18, Fortitude 17, Reflex 15, Will 14 Perception+4
Speed 6 Low-light vision
Standard Actions
Morningstar (weapon) At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d8 + 7 damage.
Skullthumper (weapon) Encounter
Attack: Melee 1 (one creature granting combat advantage to the bugbear); +8 vs. Fortitude
Hit: 2d8 + 7 damage, and the target falls prone and is dazed (save ends).
Minor Actions
Predatory Eye Encounter
Effect: The bugbear deals 1d6 extra damage on the next attack it makes against a target granting it combat advantage before the end of its next turn.
Skills Intimidate +7, Stealth +9
Str 20 (+7) Dex 16 (+5) Wis 14 (+4)
Con 16 (+5) Int 10 (+2) Cha 10 (+2)
Alignment Evil Languages Common, Goblin
Equipment: hide armor , morningstar .

{$Name} Level {$level} {$Role}
{$Size} {$origin} {$type} XP {$xp}
HP {$hp}; Bloodied {$bloodied} Initiative {$initiative}
AC {$ac}, Fortitude {$fortitude}, Reflex {$reflex}, Will {$will} Perception {$perception}
Speed {$speed}
Traits
{$name}
{$text}
Standard Actions
{$name} ✦ {$recharge}
{$text}
Move Actions
{$name} ✦ {$recharge}
{$text}
Minor Actions
{$name} ✦ {$recharge}
{$text}
Triggered Actions
{$name} ✦ {$recharge}
{$text}
Free Actions
{$name} ✦ {$recharge}
{$text}
Skills {$Skills}
Str {$str} ({$str_mod}) Dex {$dex} ({$dex_mod}) Wis {$wis} ({$wis_mod})
Con {$con} ({$con_mod}) Int {$int} ({$int_mod}) Cha {$cha} ({$cha_mod})
Alignment {$alignment}; Languages {$languages}
Equipment {$equipment}

edit this stat block

Elite Hobgoblin Sellsword (advance to Level 5 and apply Fighter template)

Hobgoblin Sellsword
Medium natural humanoid
Level 4 Brute
XP 175
HP 66; Bloodied 33 Initiative +4
AC 16, Fortitude 17, Reflex 15, Will 15 Perception+7
Speed 5
Standard Actions
Morningstar (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d10 + 4 damage.
Savage Strike (weapon) At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d10 + 4 damage, and the hobgoblin pushes the target 1 square.
Miss: Half damage.
Triggered Actions
Hobgoblin Resilience At-Will
Trigger: The hobgoblin is subjected to an effect that a save can end.
Effect (Immediate Reaction): The hobgoblin makes a saving throw against the triggering effect.
Str 18 (+6) Dex 14 (+4) Wis 10 (+2)
Con 16 (+5) Int 11 (+2) Cha 15 (+4)
Alignment Evil Languages Common, Goblin
Equipment: chainmail , helm, morningstar .

{$Name} Level {$level} {$Role}
{$Size} {$origin} {$type} XP {$xp}
HP {$hp}; Bloodied {$bloodied} Initiative {$initiative}
AC {$ac}, Fortitude {$fortitude}, Reflex {$reflex}, Will {$will} Perception {$perception}
Speed {$speed}
Traits
{$name}
{$text}
Standard Actions
{$name} ✦ {$recharge}
{$text}
Move Actions
{$name} ✦ {$recharge}
{$text}
Minor Actions
{$name} ✦ {$recharge}
{$text}
Triggered Actions
{$name} ✦ {$recharge}
{$text}
Free Actions
{$name} ✦ {$recharge}
{$text}
Skills {$Skills}
Str {$str} ({$str_mod}) Dex {$dex} ({$dex_mod}) Wis {$wis} ({$wis_mod})
Con {$con} ({$con_mod}) Int {$int} ({$int_mod}) Cha {$cha} ({$cha_mod})
Alignment {$alignment}; Languages {$languages}
Equipment {$equipment}

edit this stat block

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.