Forcas Forneus
Forcas Forneus Level 22 Elite Artillery
Medium natural humanoid (human sorcerer) XP 8,300
HP 304; Bloodied 152 Initiative +16
AC 37, Fortitude 33, Reflex 38, Will 40 Perception +12
Speed 6
Resist 15 lightning, 15 thunder
Saving Throws +2
Action Points 1
Traits
Spell Shaper
When using a close burst or area attack power, two allies in the power’s area of effect are not targeted by the power.
Lightning Field
After you hit with a lightning power, until the end of your next turn, each enemy that moves into a square adjacent to you or makes a melee attack against you takes 2d6 + 5 lightning damage.
Storm's Embrace
When you roll a natural 20 on an attack roll for an arcane power, push the target 1 square and then fly 6 squares after applying the attack's other effects.
Electric Action
When you spend an action point to take an extra action, you deal 5 lightning damage to up to three creatures within 5 squares of you.
Unstoppable Lightning
Your lightning attacks treat each creature that has resistance to lightning as not having that resistance. Your lightning attacks treat each creature that is immune to lightning as instead having resistance to lightning equal to one-half its level.
Storm Soul
Your arcane powers ignore up to resist thunder 15.
Standard Actions
ranged.jpg Lightning Strike (arcane, implement, lightning) ✦ At-Will
Ranged 10; +27 vs. Reflex; 2d8 + 25 lightning damage. A creature of your choice other than the target and within 10 squares of the target takes 5 lightning damage, or 2d8 + 16 lightning and a target with 10 takes 14 lightning damage.
ranged.jpg Furious Bolts (arcane, implement, lightning) ✦ Encounter
Ranged 20; +27 vs. Reflex; 2d8 + 25 lightning damage. Secondary Attack within 10; +27 vs. Reflex; 2d4 + 25 lightning damage. Repeat the secondary attack against any single creature you have not yet hit with this attack On your next turn, you gain a bonus to your first attack roll equal to the number of creatures you hit with furious bolts.
area.jpg Thunderstruck! (arcane, implement, lightning, thunder) ✦ Encounter
Area burst 1 within 20; +27 vs. Reflex; 2d8 + 25 thunder damage and knocked prone. A target in the origin square of the burst also takes 3d8 lightning damage.
close.jpg Crashing Winds (arcane, implement, thunder) ✦ Daily
Close blast 3; +27 vs. Fortitude; 5d8 + 25 thunder damage. Miss: half damage; push the target a 5 squares. Until the end of the encounter, at the start of your turn, you push each enemy adjacent to you 5 squares.
ranged.jpg Bolt of Power (arcane, implement, lightning) ✦ Daily
Ranged 20; +27 vs. Reflex; 4d10 + 25 lightning damage, and ongoing 10 lightning damage (save ends). You can choose to become dazed until the end of your next turn. If you do so, each creature adjacent to the target takes ongoing 10 lightning damage (save ends). Miss: Half damage, and ongoing 5 lightning damage (save ends).
Move Actions
close.jpg Dominant Winds (arcane) ✦ At-Will
Close burst 5; you or one ally can fly 5 squares as a free action.
Minor Actions
Lightning in the Blood (arcane, lightning) ✦ Daily
Until the end of the encounter, your lightning attacks deal an additional die of damage.
Ultimate Resistance (arcane) ✦ Arcane
Until the end of the encounter, you gain resist 30 against a damage type of your choice: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. Once per round as a minor action, you can change the resistance to another type.
Endless PowerRecharge 6a.gif
Regain the use of an expended encounter power.
Skills Arcana +17, Bluff +23, Insight +17
Str 15 (+13) Dex 20 (+16) Wis 12 (+12)
Con 14 (+13) Int 13 (+12) Cha 24 (+18)
Alignment Evil; Languages Common, Chondathan, Damaran, Netherese
Equipment cloth armor, cloak, staff, ritual book

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3rd Edition Stats!

FORCAS FORNEUS___CR 28
Male human Wizard 8/Zhentarim Skymage 5/Loremaster 10/Archmage 5
LE medium humanoid (human)
Init +3; Senses Listen +5, Spot +5
Languages Abyssal, Chondathan, Common, Damaran, Draconic, Elven, Infernal, Mulhorandi, Netherese, Undercommon
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AC 30, touch 20, flat-footed 25
hp 155 (28 HD)
Resist SR 18
Fort +18, Ref +20, Will +26
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Speed 30 ft. (6 squares)
Ranged +2 light crossbow +18/+13 (1d8+2/19-20)
Melee staff of evocation +13/+8 (1d6)
Base Atk +9; Grp +9
Combat Gear staff of evocation (magic missile, shatter, fireball, ice storm, wall of force, chain lightning), potion of cure serious wounds, elixir of heal (7th), scroll of delayed blast fireball, scroll of mass hold person, scroll of meteor swarm, scroll of time stop
Spells Prepared (4/7/7/7/6/6/5/5/4/4/2/1/1, DC 21 + spell level, CL 28th)
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Abilities Str 10, Dex 16, Con 14, Int 32, Wis 14, Cha 12
SQ applicable knowledge, arcane reach 60 ft., dodge trick, flying mount, greater lore, lore +18, lore of true stamina, mastery of counterspelling, mastery of elements, mastery of shaping, secret knowledge of avoidance, secrets of inner strength, share spells, summon familiar (imp), true lore
Feats Alertness, Combat Casting, Craft Wondrous Item, Enlarge Spell, Flyby Attack, Improved Familiar, Improved Metamagic, Improved Spell Capacity (3), Improved Toughness, Iron Will, Maximize Spell, Mounted Combat, Quicken Spell, Scribe Scroll, Skill Focus (knowledge [arcana]), Spell Focus (enchantment), Spell Focus (evocation), Spell Penetration, Sudden Maximize, Trample
Skills Appraise +21, Bluff +6, Concentration +37, Craft (alchemy) +20, Decipher Script +32, Diplomacy +7, Gather Information +11, Handle Animal +20, Intimidate +3, Knowledge (arcana) +45, Knowledge (geography) +42, Knowledge (nature) +18, Listen +5, Ride +20, Search +17, Spellcraft +42, Spot +5, Survival +8, Use Magic Device +12
Possessions combat gear plus amulet of natural armor +5, black robe of the archmagi, ring of protection +5, ring of feather fall, gloves of dexterity +2, headband of intellect +10, +2 light crossbow, crystal ball (scrying, see invisibility, detect thoughts, telepathy, true seeing), dusty rose prism ioun stone, lavender and green ellipsoid ioun stone, spellbook

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