stats:Hogmaw
Powers and Class Features
These are Hogmaw's powers and class features. The theme has changed to represent Hogmaw's superior tactics against the goblinoid menace. Current inspirations are Gimli (son of Glóin), Genghis Khan, Erwin Rommel, and Dustin Brungart.
COMBAT LEADER
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
SKIRMISHING PRESENCE
When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence or Wisdom modifier before or after the attack.
Direct the Strike | Warlord Attack 1 |
You direct an ally to attack as an enemy lowers its guard. |
At-Will ✦ Martial |
Standard Action | Ranged 5 |
Target: One ally |
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you. |
Wolf Pack Tactics | Warlord Attack 1 |
Step by step, you and your friends surround the enemy. |
At-Will ✦ Martial, Weapon |
Standard Action | Melee weapon |
Target: One creature |
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action. |
Attack: +10 vs. AC |
Hit: 1d12 + 7 damage. |
Leaf on the Wind | Warlord Attack 1 |
Like a leaf caught in the autumn wind, your foe is driven by the flow of battle. Your fierce attacks force him to give ground. |
Encounter ✦ Martial, Weapon |
Standard Action | Melee weapon |
Target: One creature |
Attack: +10 vs. AC |
Hit: 2d12 + 7 damage. You or an ally adjacent to the target swaps places with the target. |
Bastion of Defense | Warlord Attack 1 |
Honorable warriors never fall! |
Daily ✦ Martial, Weapon |
Standard Action | Melee weapon |
Target: One creature |
Attack: +10 vs. AC |
Hit: 3d12 + 7 damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter. |
Effect: Allies within 5 squares of you gain 5 temporary hit points. |
Inspiring Fortitude | Endurance Utility 2 |
Inspired by your resilience, your allies find the will to overcome challenges. |
Daily |
Standard Action | Close burst 5 |
Target: Each ally in burst |
Requirement: Your second wind must be available for you to use |
Effect: You use your second wind, and each target gains 14 temporary hit points. |
Prerequisite: You must be trained in Endurance. |
No Gambit is Wasted | Warlord Attack 3 |
Sensing that an ally is attempting a difficult deed, you distract your comrade’s foe and give him or her another chance to use the attack. |
Encounter ✦ Martial, Weapon |
Immediate Reaction | Melee weapon |
Trigger: An ally misses every target with an encounter or a daily attack |
Target: One creature targeted by the triggering ally's attack |
Attack: +10 vs. AC |
Hit: 2d12 + 7 damage. The triggering ally's attack is not expended. |
Inspiring Word | Warlord Feature |
You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal. |
Encounter (Special) ✦ Martial, Healing |
Minor Action | Close burst 5 |
Target: You or one ally in burst |
Special: You can use this power twice per encounter, but only once per round. |
Effect: The target can spend a healing surge and regain an additional 1d6 hit points. |
Second Wind |
You can dig into your resolve and endurance to find an extra burst of vitality. |
Encounter ✦ Healing |
Minor Action | Personal |
Effect: Spend a healing surge and regain 11 hit points. You gain a +2 bonus to all defenses until the start of your next turn. |
Stonecleaver, Reckless Execution Axe +1 |
Some fighters favor force over accuracy—this weapon is for them. |
Level: 3 Price: 680 gp Weapon: Any melee except reach weapons Enhancement: +1 attack rolls and damage rolls Critical: +1d8 damage |
Power (Encounter): Free Action. Use this power before making a melee attack against an adjacent target. You gain a +2 power bonus to that attack's damage roll. You take a –2 penalty to AC until the end of your next turn. |
Dwarven Chainmail +1 |
Crafted by the finest dwarf armorsmiths, this armor was once only available to dwarves, though now some armorsmiths will create a set for whoever can pay the price. |
Level: 2 Price: 520 gp Armor: Chain, Scale, Plate Enhancement: +1 AC |
Property: Gain a +1 item bonus to Endurance checks. |
Power (Daily ✦ Healing): Free Action. Regain 11 hit points. |
Amulet of Resolution |
Whether the affliction be of mind or body, this mithral necklace gives you a second chance to ward it off. |
Level: 2 Price: 520 gp Item Slot: Neck Enhancement: +1 Fortitude, Reflex, and Will |
Property: Gain a +1 item bonus to Endurance checks. |
Power (Daily): No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower. |
Bracers of Mighty Striking |
These enchanted armbands increase the damage you deal with a single melee attack. |
Level: 2 Price: 520 gp Item Slot: Arms |
Property: When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll. |
Belt of Vigor |
This chain metal belt improves your recuperative abilities. |
Level: 2 Price: 520 gp Item Slot: Waist |
Property: You gain a +1 item bonus to your healing surge value. |
page revision: 22, last edited: 18 Aug 2010 14:49