Purple Dragons
Purple Dragon Level 5 Soldier
Medium natural humanoid XP 200
HP 64; Bloodied 32 Initiative +4
AC 22, Fortitude 18, Reflex 16, Will 17 Perception +10
Speed 5
Traits
Lock Shields (requires a shield)
A Purple Dragon gains a +2 bonus to AC and Reflex defense while adjacent to another Purple Dragon.
Standard Actions
meleebasic.jpg Longsword (weapon) ✦ At-Will
+12 vs AC; 1d8+5 damage, and the target is marked until the end of the Purple Dragon's next turn.
melee.jpg For Cormyr! (weapon) ✦ Encounter
+12 vs AC; 2d8+5 damage, and the Purple Dragon gains 5 temporary hit points.
Triggered Actions
melee.jpg Shield BashAt-Will
Trigger: An adjacent enemy moves or shifts
Effect: (Immediate Interrupt) +10 vs Fortitude; 1d6+5 damage, the Purple Dragon pushes the target 1 square, and the target ends its move action.
Skills Insight +10, Intimidate +7
Str 18 (+6) Dex 10 (+2) Wis 16 (+5)
Con 16 (+5) Int 14 (+4) Cha 11 (+2)
Alignment Lawful Good; Languages Common
Equipment surcoat, heavy shield, longsword, plate armor.

Purple Dragon Officer Level 5 Elite Controller (Leader)
Medium natural humanoid XP 400
HP 120; Bloodied 60 Initiative +3
AC 22, Fortitude 19, Reflex 20, Will 20 Perception +3
Speed 5
Saving Throws +2
Action Points 1
Traits
Shield of Cormyr
A Purple Dragon Officer gains a +2 bonus to all defenses while while adjacent to another Purple Dragon.
Standard Actions
meleebasic.jpg Longsword (weapon) ✦ At-Will
+10 vs AC; 1d8+3 damage.
close.jpg Dragon's ClawAt-Will
Close burst 10 (targets one ally); the target makes a basic attack as a free action and shifts 1 square before or after the attack.
close.jpg Inspirational AuthorityEncounter
Close burst 10 (targets one ally); the target uses an at-will, encounter, or recharge attack power as a free action.
close.jpg Overwhelming Presence (charm, fear) ✦ Recharge when first bloodied
Close burst 5 (targets enemies); +9 vs Will; the target cannot use a standard action during its next turn.
Triggered Actions
melee.jpg Defensive PositioningAt-Will
Trigger: The Purple Dragon is hit by a melee attack
Effect: (Immediate Interrupt) One ally adjacent to the triggering enemy makes a melee basic attack against the triggering enemy.
Skills Diplomacy +10, Insight +8, Intimidate +10
Str 15 (+4) Dex 12 (+3) Wis 12 (+3)
Con 12 (+3) Int 14 (+4) Cha 16 (+5)
Alignment Lawful Good; Languages Common
Equipment surcoat, heavy shield, longsword, plate armor.

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