Sarissa Duncastle
Sarissa Duncastle Level 11 Elite Skirmisher
Medium natural humanoid (shapechanger) XP 600
Initiative +11 Senses Perception +11; low-light vision
HP 112; Bloodied 66
Regeneration 5 (unless hit with a silver weapon)
AC 25; Fortitude 23, Reflex 24, Will 21
Immune filth fever (see below)
Saving Throws +2
Speed 6, fly 8 (not in human form)
Action Points 1
Spear (standard; at-will) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage.
Bite (standard; at-will) ✦ Disease
+16 vs. AC; 1d4 + 6 damage, and the target takes ongoing 5 damage (save ends) and contracts filth fever.
Change Shape (minor; at-will) ✦ Polymorph
A werebat can alter its physical form to appear as a dire bat or a unique human. It loses its bite attack in human form.
Combat Advantage
The werebat deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.
Alignment Evil Languages Common
Skills Bluff +10, Stealth +14, Streetwise +10, Thievery +14
Str 10 (+5) Dex 18 (+9) Wis 12 (+6)
Con 16 (+8) Int 10 (+5) Cha 11 (+5)
Equipment cloak, short sword

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