Syndair Thorn
Syndair Thorn Level 8 Elite Controller
Medium natural humanoid XP 700
HP 184; Bloodied 92 Initiative +8
AC 21, Fortitude 17, Reflex 20, Will 22 Perception +9
Saving Throws +2
Speed 6
Action Points 1
Standard Actions
meleebasic.jpg Staff of Striking (arcane, weapon) ✦ At-Will
+13 vs AC; 1d6+8 damage, and target is dazed until end of the target's next turn.
rangedbasic.jpg Magic Missile Blast (arcane, force) ✦ At-Will
Ranged 20; one or two targets; +12 vs Fortitude; 2d4+8 force damage, and the target is pushed 2 squares.
ranged.jpg Matters of the Heart (arcane, charm, psychic) ✦ Recharge 5a.gif6a.gif
Ranged 10; +12 vs Will; the target is dominated until the end of its next turn. Aftereffect: The target is dazed (save ends).
area.jpg Winter's Chill (arcane, cold) ✦ Encounter
Area burst 2 within 10; +12 vs Fortitude; 2d6+6 cold damage, and the target is immobilized until the end of Syndair's next turn. The area becomes difficult terrain for the duration of the encounter.
Move Actions
Expeditious Retreat (arcane) ✦ Encounter
Syndair shifts up to 12 squares.
Triggered Actions
melee.jpg Blasting DefenseEncounter
Trigger: Syndair is hit by a melee attack
Effect (Immediate Reaction): +12 vs Reflex; 2d6+6 force damage, and target is pushed 5 squares and stunned (save ends).
Skills Arcana +15, History +15
Str 14 (+6) Dex 18 (+8) Wis 20 (+9)
Con 20 (+9) Int 22 (+10) Cha 18 (+8)
Alignment Good; Languages Common, Elven
Equipment elegant magical gown, oaken staff

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