Thorin Ironhand
Thorin Ironhand Level 11 Soldier (Leader)
Medium natural humanoid (dwarf warlord) XP 500
Initiative +7 Senses Perception +7; low-light vision
HP 52; Bloodied 26
AC 26; Fortitude 24, Reflex 22, Will 22
Saving Throws +5 against poison
Speed 5
Warhammer (standard; at-will) ✦ Weapon
+15 vs. AC; 1d10 + 8 damage.
Viper's Strike (standard; at-will) ✦ Martial, Weapon
+15 vs. AC; 1d10 + 8 damage; if the target shifts, it provokes an opportunity attack from an ally of your choice.
Surround Foe (standard; encounter) ✦ Martial, Weapon
+15 vs. AC; 2d10 + 8 damage; slide an ally adjacent to the target to another adjacent square.
Inspiring Word (minor; encounter (special)) ✦ Healing, Martial
Close burst 5; one target can spend a healing surge and regain an additional 3d6 hit points.
White Raven Strike (standard; daily) ✦ Martial, Weapon
+15 vs. AC; 3d10 + 8 damage; two allies within 10 squares gain 15 temporary hit points.
Stand Tough (minor; daily) ✦ Healing, Martial
Close burst 5; the targets regain 13 hit points.
Combat Leader
Each ally within 10 squares who can see and hear Thorin gains a +2 power bonus to initiative.
Dwarven Resilience
Thorin can use his second wind as a minor action instead of a standard action.
Stand Your Ground
When an effect forces Throin to move he moves 1 square less. When an attack would knock him prone, he can immediately make a saving throw to avoid falling prone.
Alignment Lawful good Languages Common, Dwarven
Skills Diplomacy +13, Dungeoneering +9, Endurance +13
Str 19 (+9) Dex 11 (+5) Wis 14 (+7)
Con 15 (+7) Int 15 (+7) Cha 16 (+8)
Equipment chainmail, light shield, warhammer

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