4e Block

Include Tag Template

{$Name} Level {$level} {$Role}
{$Size} {$origin} {$type} XP {$xp}
Initiative {$initiative} Senses Perception {$perception}
{$Name} aura {$aura}; {$Effect}.

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Action Points {$action_points}
{$Name} ({$action}; {$recharge}) ✦ {$Keywords}
{$Power_text}
Alignment {$Alignment} Languages {$Languages}
Skills {$Skills}
Str {$str} ({$str_mod}) Dex {$dex} ({$dex_mod}) Wis {$wis} ({$wis_mod})
Con {$con} ({$con_mod}) Int {$int} ({$int_mod}) Cha {$cha} ({$cha_mod})
Equipment {$equipment}

Human-Readable Template

Monster Name Level # Role
Size origin type (keyword) XP #
Initiative +# Senses Perception +#; special senses
Aura Name (Keyword) aura #; effect.
HP #; Bloodied #
AC #; Fortitude #, Reflex #, Will #
Saving Throws +#
Speed #
Action Points #
[Type] Power Name (action; recharge) ✦ Keyword(s)
Reach; range, area, or targets; attack bonus vs. target defense; effect. Miss: effect (if any). Secondary attack or effect.
[Type] Power Name (action; recharge) ✦ Keyword(s)
Reach; range, area, or targets; attack bonus vs. target defense; effect. Miss: effect (if any). Secondary attack or effect.
Alignment Languages
Skills skill name +#, skill name +#
Str score (+#) Dex score (+#) Wis score (+#)
Con score (+#) Int score (+#) Cha score (+#)
Equipment armor, shield, weapons, other gear

Plain Text Advanced Table

Monster Name Level # Role
Size origin type (keyword) XP #
Initiative +# Senses Perception +#; special senses
Aura Name (Keyword) aura #; effect.
HP #; Bloodied #
AC #; Fortitude #, Reflex #, Will #
Saving Throws +#
Speed #
Action Points #
[Type] Power Name (action; recharge) ✦ Keyword(s)
Reach; range, area, or targets; attack bonus vs. target defense; effect. Miss: effect (if any). Secondary attack or effect.
[Type] Power Name (action; recharge) ✦ Keyword(s)
Reach; range, area, or targets; attack bonus vs. target defense; effect. Miss: effect (if any). Secondary attack or effect.
Alignment Languages
Skills skill name +#, skill name +#
Str score (+#) Dex score (+#) Wis score (+#)
Con score (+#) Int score (+#) Cha score (+#)
Equipment armor, shield, weapons, other gear
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