Treants combine features of trees and humans. They are peaceful by nature but deadly when angered. They hate evil and the unrestrained use of fire, considering themselves guardians of the trees.


This tall being looks much like an animated tree. Its skin is thick and brown, with a bark-like texture. Its arms are gnarled like branches, and its legs look like the split trunk of a tree. Above the eyes and along the head are dozens of smaller branches from which hang great leaves.

A treant's leaves are deep green in the spring and summer. In the fall and winter the leaves change to yellow, orange, or red, but they rarely fall out. A treant's legs fit together when closed to look like the trunk of a tree, and a motionless treant is nearly indistinguishable from a tree.

A treant is about 30 feet tall, with a "trunk" about two feet in diameter. It weighs about 4,500 pounds.

Treants speak their own language, plus Common and Sylvan. Most also can manage a smattering of just about all other humanoid tongues—at least enough to say "Get away from my trees!"


Treants prefer to watch potential foes carefully before attacking. They often charge suddenly from cover to trample the despoilers of forests. If sorely pressed, they animate trees as reinforcements.

Game Statistics

NG Huge plant
Init -1; Senses low-light vision; Listen +8, Spot +8
Languages Common, Sylvan, Treant
AC 20, touch 7, flat-footed 20
hp 66 (7 HD); DR 10/slashing
Immune poison, sleep effects, paralysis, polymorph, stunning, mind-affecting effects, critical hits
Fort +10, Ref +1, Will +7
Weakness vulnerability to fire (+50%)
Speed 30 ft. (6 squares)
Melee two slams +12 (2d6+9)
Space 15 ft.; Reach 15 ft.
Base Atk +5; Grp +22
Atk Options Power Attack, Improved Sunder, double damage against objects
Special Actions animate trees, trample 2d6+13
Abilities Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 12
Feats Improved Sunder, Iron Will, Power Attack
Skills Diplomacy +3, Hide -9, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8
Animate Trees (Sp): A treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.
Double Damage against Objects (Ex): A treant or animated tree that makes a full attack against an object or structure deals double damage.
Trample (Ex): Reflex DC 22 half. The save DC is Strength-based.

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