Wolfgang Gerhard
Wolfgang Gerhard
Race Human
Alignment Unaligned
Patron Deity Ilmater
Character Sheet

Dr. Wolfgang Gerhard is an ex-cleric of Ilmater and the family physician of Reardon Cormaeril, the Lord of Eveningstar. He is tall and slender with harsh angular features, extensive facial scarring, and greasy graying hair. Because of his time spent in service to the Broken God, he's especially apt at healing magic; he's treated more incisions, lacerations, and contusions than any mundane physician could ever hope to see. Believing that enlightenment is found in suffering, he is slow to aid and quick to escalate, and is more willing to endure abuse than take a stance against it. Wolfgang interacts only rarely with others; most find his fascination with suffering creepy, and rumors of his sexual sadomasochism and his alleged role as Reardon's torturer don't help the Evenor warm to him. Most will remember Dr. Gerhard as a cold, emotionless man whose true motives are impossible to discern.

After several experiments trying to explain the physical nature of the magical spellplague, Wolfgang had a breakthrough, differentiating between spellscarred and plaguechanged creatures and even creating the first human centipede. On the verge of another breakthrough, Wolfgang even created the first plaguechanged creature in a laboratory—unfortunately, Wolfgang infected himself and was transformed into a mass of flesh and bluefire with a dozen mouths and even more butts. This plaguechanged abomination was killed by the Ebon League.

Without Dr. Gerhard around, it's unclear who will provide Leslie Cormaeril with her value-tub of morning after pills.


"Wolfgang Gerhard" was the pseudonym used by Josef Mengele, the Nazi "Angel of Death" of Auschwitz, while he was living in Argentina in the 1970s. Much like this character, Josef Mengele was famous for his grotesque experimentation on prisoners, obvious signs of insanity, and being evil and German.

Game Statistics

Plaguechanged Abomination Level 6 Solo Lurker
Large aberrant beast XP 1250
HP 288; Bloodied 144 Initiative +12
AC 20, Fortitude 17, Reflex 19, Will 18 Perception +8
Speed 6 Darkvision
Resist 15 force
Saving Throws +5; Action Points 2
Combat Advantage
Any target granting combat advantage takes 1d6 extra damage.
Standard Actions
meleebasic.jpg BiteAt-Will
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 1d10+6 damage.
meleebasic.jpg ClawAt-Will
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 1d8+6 damage.
melee.jpg Aberrant FuryAt-Will
Effect: The plaguechanged abomination makes two claw attacks and one bite attack.
close.jpg Bluefire Breath Weapon (force) ✦ Recharge 5a.gif 6a.gif
Attack: Close blast 5 (targets creatures); +9 vs Fortitude
Hit: 1d12 + 4 force damage, and the target takes ongoing 5 force damage and is weakened (save ends both).
Miss: Half damage and the target is weakened until the end of its next turn.
close.jpg Frightful Presence (fear) ✦ Encounter
Attack: Close burst 5 (targets enemies); +9 vs Will
Hit: The target is stunned until the end of the abomination's next turn.
Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Triggered Actions
melee.jpg Quick SnapAt-Will
Trigger: An enemy moves adjacent to the plaguechanged abomination.
Attack (Immediate Interrupt): Melee 2 (one creature); +11 vs. AC
Hit: 1d10+6 damage. The target grants combat advantage to the plaguechanged abomination.
Bloodied BreathEncounter
Trigger: The abomination becomes bloodied
Effect (Free Action): Bluefire breath weapon recharges, and the abomination uses it.
Skills Acrobatics +13, Bluff +12, Stealth +13
Str 16 (+6) Dex 21 (+8) Wis 11 (+3)
Con 16 (+6) Int 13 (+4) Cha 19 (+7)
Alignment Evil; Languages Common
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