Wyvern
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A distant cousin to the true dragons, the wyvern is a huge flying lizard with a poisonous stinger in its tail.

Description

This two-legged lizard is bigger than an ogre. It has a long tail tipped with a thick knot of cartilage from which a stinger protrudes much like that of a scorpion. It has leathery bat wings and huge jaws filled with long, sharp teeth.

A wyvern does not have a strong odor, though its lair might smell of a recent kill.

A wyvern’s body is 15 feet long, and dark brown to gray; half that length is tail. Its wingspan is about 20 feet. A wyvern weighs about one ton.

Wyverns speak Draconic, but usually don’t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.

Combat

Wyverns are rather stupid but always aggressive: They attack nearly anything that isn’t obviously more powerful than themselves. A wyvern dives from the air, snatching the opponent with its talons and stinging it to death.

A wyvern can slash with its talons only when making a flyby attack.

Game Statistics

WYVERN___CR 6
N large dragon
Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +13, Spot +16
Languages Draconic
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AC 18, touch 10, flat-footed 17
hp 59 (7 HD)
Immune paralysis, sleep
Fort +7, Ref +6, Will +6
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Speed 20 ft. (4 squares), fly 60 ft. (poor)
Melee sting +10 (1d6+4 plus poison) and
Melee bite +8 (2d8+4) and
Melee 2 wings +8 melee (1d8+2) or
Melee 2 talons +8 melee (2d6+2)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp +15
Atk Options improved grab
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Abilities Str 19, Dex 12, Con 15, Int 6, Wis 12, Cha 9
SQ darkvision 60 ft., low-light vision, scent
Feats Ability Focus (poison), Alertness, Flyby Attack, Multiattack
Skills Hide +7, Listen +13, Move Silently +11, Spot +16
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Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Constitution-based.

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